58 lines
1.4 KiB
GDScript
58 lines
1.4 KiB
GDScript
extends StaticBody2D
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class_name GameObjectPowerStorage
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const MAX_CHARGE = 5000.0
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var open = false
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var attached = true
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onready var activationRange = $ActivationRange as ActivationRange
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var current_charge = MAX_CHARGE
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func _ready():
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if not Engine.editor_hint:
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activationRange.visible = true
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func _physics_process(delta):
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if $PowerManager.wired:
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if $PowerManager.DEBUG:
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update()
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func _input(event):
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if event is InputEventMouseButton and event.pressed and not is_inside and open:
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open = false
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$UIAnimation.play("fadeout")
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func _input_event(_viewport, event, _shape_idx):
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if Engine.editor_hint:
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return
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if event is InputEventMouseButton and event.pressed and not open:
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# Must be in range
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if activationRange.in_range():
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open = true
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$Control/PowerUI.visible = true
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$UIAnimation.play("fadein")
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var is_inside = false
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func _ui_focus_changed(entered):
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is_inside = entered
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func _ui_fade_completed(anim_name):
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if anim_name == "fadeout":
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$Control/PowerUI.visible = false
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func _force_close_ui():
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if open:
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open = false
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$UIAnimation.play("fadeout")
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func _draw():
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if $PowerManager.DEBUG:
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var charge_px = int(current_charge / MAX_CHARGE * 32)
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var charge_color = Color.greenyellow
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if charge_px < 20:
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charge_color = Color.yellow
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if charge_px < 10:
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charge_color = Color.red
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draw_rect(Rect2(32, 32-charge_px, 4, charge_px), charge_color)
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