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odyssey-old/Scenes/UI.gd
2020-07-20 11:15:39 +02:00

39 lines
781 B
GDScript

extends Control
class_name GameUI
signal command(command)
enum ServerMenuItem {
ServerInfo
}
enum PopupName {
SpaceMap,
EnergyUsage
}
func _ready() -> void:
# Add options to menu buttons
var serverMenu = $Menu/Margins/Grid/Server.get_popup()
serverMenu.connect("id_pressed", self, "_server_option_chosen")
serverMenu.add_item("Server info", ServerMenuItem.ServerInfo)
func _server_option_chosen(id) -> void:
match id:
ServerMenuItem.ServerInfo:
$ServerInfoPopup.popup_centered()
func open_popup(map_name) -> void:
match map_name:
PopupName.SpaceMap:
$MapPopup.popup_centered_ratio()
PopupName.EnergyUsage:
pass
func close_popup(map_name) -> void:
match map_name:
PopupName.SpaceMap:
$MapPopup.visible = false
PopupName.EnergyUsage:
pass