83 lines
2.1 KiB
GDScript
83 lines
2.1 KiB
GDScript
extends Node
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class_name PowerNetwork
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const DEBUG = false
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var nodes = []
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var sockets = []
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var total_source = 0
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var total_usage = 0
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var debugColor = Color.cyan
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func _ready():
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name = "PowerNetwork"
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debugColor = Color.from_hsv(randf(), 0.8, 0.8)
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func add_node(node) -> void:
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nodes.append(node)
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if "connections" in node:
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sockets.append(node)
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func remove_node(node) -> void:
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var node_idx = nodes.find(node)
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if node_idx >= 0:
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nodes.remove(node_idx)
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var sock_idx = sockets.find(node)
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if sock_idx >= 0:
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sockets.remove(sock_idx)
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# Do other splitting here
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node.network = null
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func join(network) -> void:
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for node in network.nodes:
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nodes.append(node)
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node.network = self
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for socket in network.sockets:
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sockets.append(socket)
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socket.network = self
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# Do other merging here
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network.queue_free()
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func _physics_process(_delta: float) -> void:
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# Recalculate power availability and usage
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total_source = 0
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total_usage = 0
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var sources = []
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var sinks = []
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# Calculate totals
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for socket in sockets:
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for connection in socket.connections:
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var manager = connection as PowerManager
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match socket.flow:
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ElectricSocket.Flow.SINK:
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total_usage += manager.power_usage
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sinks.append(manager)
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ElectricSocket.Flow.SOURCE:
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total_source += manager.power_source
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sources.append(manager)
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ElectricSocket.Flow.BIDIRECTIONAL:
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total_usage += manager.power_usage
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total_source += manager.power_source
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sinks.append(manager)
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sources.append(manager)
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# Update manager stats
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var available_supply = total_source
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for sink in sinks:
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# Check if item can be powered this cycle
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if sink.power_usage > 0:
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if available_supply > sink.power_usage:
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available_supply -= sink.power_usage
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sink.powered = true
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else:
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sink.powered = false
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# Update available power to sinks
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for sink in sinks:
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sink.available = available_supply
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# Check how much we actually need to drain from sources
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var remaining_drain = total_source - available_supply
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for source in sources:
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var source_load = source.power_source / total_source * remaining_drain
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source.power_load = source_load
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