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odyssey-old/Actors/Player/Player.gd
2020-07-06 14:38:05 +02:00

21 lines
606 B
GDScript
Executable file

extends KinematicBody2D
const SPEED = 320.0
const EPSILON = 0.1
export var is_controlled = false setget set_is_controlled
func _ready():
$Camera.current = is_controlled
func _physics_process(_delta):
var motion = Vector2(
Input.get_action_strength("ui_right")-Input.get_action_strength("ui_left"),
Input.get_action_strength("ui_down")-Input.get_action_strength("ui_up"))
if motion.length() > EPSILON:
$Sprite/AnimationTree.set("parameters/direction/blend_position", motion)
move_and_slide(motion.clamped(1.0) * SPEED)
func set_is_controlled(val):
is_controlled = val
$Camera.current = val