26 lines
825 B
GDScript
26 lines
825 B
GDScript
extends Control
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onready var scene = $"/root/scene" as GameInstance
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func _physics_process(_delta):
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if not visible:
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return
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var children = scene.systems.get_children()
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var total_sink = 0
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var total_source = 0
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var total_alerts = 0
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for child in children:
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if child is PowerNetwork:
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var network = child as PowerNetwork
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total_sink += network.total_usage
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total_source += network.total_source
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total_alerts += network.unpowered
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$Margin/Container/EnergyBox/CurrentSource/Value.text = "%.0f kW" % total_source
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$Margin/Container/EnergyBox/CurrentSink/Value.text = "%.0f kW" % total_sink
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$Margin/Container/EnergyBox/CurrentAlerts/Value.text = str(total_alerts)
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func _map_button_pressed():
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scene.ui.open_popup(GameUI.PopupName.EnergyUsage)
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func force_close():
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scene.ui.close_popup(GameUI.PopupName.EnergyUsage)
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