65 lines
2 KiB
GDScript
65 lines
2 KiB
GDScript
tool
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extends StaticBody2D
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enum Direction { LEFT, RIGHT, UP, DOWN }
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enum ComputerType { ShipCommand, Comms, Medical, Research, ShipEngine, Atmos }
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export(Direction) var direction = Direction.DOWN setget set_direction
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export(ComputerType) var computer_type = ComputerType.ShipCommand setget set_type
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var screen_region_offset = Vector2.ZERO
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func set_type(val):
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computer_type = val
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match computer_type:
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ComputerType.ShipCommand:
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screen_region_offset = Vector2(0, 0)
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ComputerType.Comms:
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screen_region_offset = Vector2(0, 32)
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ComputerType.Medical:
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screen_region_offset = Vector2(0, 64)
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ComputerType.Research:
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screen_region_offset = Vector2(128, 0)
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ComputerType.ShipEngine:
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screen_region_offset = Vector2(128, 224)
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ComputerType.Atmos:
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screen_region_offset = Vector2(0, 256)
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# Refresh sprite
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set_direction(direction)
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func set_direction(dir):
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direction = dir
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match direction:
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Direction.DOWN:
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$computer.region_rect.position = Vector2(0, 0)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(0, 0)
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Direction.UP:
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$computer.region_rect.position = Vector2(0, 32)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(32, 0)
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Direction.LEFT:
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$computer.region_rect.position = Vector2(32, 32)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(96, 0)
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Direction.RIGHT:
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$computer.region_rect.position = Vector2(32, 0)
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$computer/screen.region_rect.position = screen_region_offset + Vector2(64, 0)
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func manage_controls(show: bool):
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match computer_type:
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ComputerType.ShipCommand:
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$Control/ControlComp.visible = show
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func _input(event):
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if event is InputEventMouseButton and event.pressed and not is_inside:
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manage_controls(false)
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func _input_event(viewport, event, shape_idx):
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if Engine.editor_hint:
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return
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if event is InputEventMouseButton and event.pressed:
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manage_controls(true)
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var is_inside = false
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func _ui_focus_changed(entered):
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print(entered)
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is_inside = entered
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