39 lines
1.2 KiB
GDScript
39 lines
1.2 KiB
GDScript
extends Node2D
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class_name GameWorld
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enum Map { RUNTIME, ODYSSEY, EMPTY }
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const playerRes := preload("res://Actors/Player/Player.tscn")
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var map: GameMap = null
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var player = null
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onready var scene_manager = $"/root/SceneManager"
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func load_map(map_name):
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match map_name:
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Map.RUNTIME:
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map = scene_manager.queue.get_resource("res://Scenes/Maps/runtime.tscn").instance()
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Map.ODYSSEY:
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map = scene_manager.queue.get_resource("res://Scenes/Maps/odyssey.tscn").instance()
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Map.EMPTY:
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map = preload("res://Scenes/Maps/empty.tscn").instance()
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add_child(map)
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func spawn_player(peer: int, is_current_user: bool):
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var playerNode := playerRes.instance()
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playerNode.set_network_master(peer, true)
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playerNode.is_controlled = is_current_user
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var spawnpoints := map.get_pois(POI.POIType.SpawnPoint, POI.POIClass.Player)
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if spawnpoints.size() > 0:
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playerNode.transform.origin = (spawnpoints[0] as Node2D).transform.origin
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else:
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print("Map does not have Player spawnpoint POI! Spawning at origin (very bad)")
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$players.add_child(playerNode, true)
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if is_current_user:
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player = playerNode
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for tilemap in map.tilemaps:
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if tilemap is MapTiles:
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tilemap.set_occluder_origin(playerNode)
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return playerNode
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