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odyssey-old/Actors/Objects/ElectricSocket/ElectricSocket.gd

62 lines
1.4 KiB
GDScript

tool
class_name ElectricSocket
extends Area2D
enum Direction { LEFT, RIGHT, UP, DOWN }
enum Flow { SOURCE, SINK, BIDIRECTIONAL }
export(Direction) var direction = Direction.DOWN setget set_direction
export(Array, NodePath) var connectionPaths = []
var connections = []
export(Color) var source_color
export(Color) var sink_color
export(Color) var bidirectional_color
export(Flow) var flow = Flow.SINK setget set_flow
onready var socket = $socket
var network = null
func _ready():
socket.material = socket.material.duplicate()
refresh_sprite()
for connection in connectionPaths:
add_connection(get_node(connection))
func add_connection(node: Node):
var manager = node.get_node("PowerManager") as PowerManager
manager.socket = self
func set_direction(dir):
direction = dir
refresh_sprite()
func set_flow(val):
flow = val
refresh_sprite()
func refresh_sprite():
if socket == null:
return
match direction:
Direction.DOWN:
socket.region_rect.position = Vector2(0, 0)
Direction.UP:
socket.region_rect.position = Vector2(32, 0)
Direction.LEFT:
socket.region_rect.position = Vector2(32, 32)
Direction.RIGHT:
socket.region_rect.position = Vector2(0, 32)
match flow:
Flow.SOURCE:
socket.material.set_shader_param("cable_color", source_color)
Flow.SINK:
socket.material.set_shader_param("cable_color", sink_color)
Flow.BIDIRECTIONAL:
socket.material.set_shader_param("cable_color", bidirectional_color)