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odyssey-old/Scenes/Map.gd

54 lines
1.3 KiB
GDScript

tool
extends Node2D
class_name GameMap
var ship_direction = 0
var ship_speed = 1000
var current_ship_direction = 0
var current_ship_speed = 0
const SPEED_EASE = 0.5
const DIRECTION_EASE = 0.5
const EPSILON = 0.01
var tilemaps = []
export var unlit = false setget set_unlit
onready var darkness = $darkness
func _ready():
if Engine.editor_hint:
return
$editor.queue_free()
set_unlit(false)
func set_unlit(val):
unlit = val
if darkness:
darkness.visible = not val
func _process(delta):
if Engine.editor_hint:
return
if abs(ship_direction - current_ship_direction) < EPSILON:
current_ship_direction = ship_direction
else:
current_ship_direction = lerp(current_ship_direction, ship_direction, delta * DIRECTION_EASE)
if abs(ship_speed - current_ship_speed) < EPSILON:
current_ship_speed = ship_speed
else:
current_ship_speed = lerp(current_ship_speed, ship_speed, delta * SPEED_EASE)
set_engine_strength(current_ship_speed)
$deepspace.rotation = current_ship_direction-PI/2
$deepspace.region_rect.position += Vector2(sin(current_ship_direction), cos(current_ship_direction)) * current_ship_speed * delta
func set_engine_strength(val: float):
# Set energy strength to current speed
for child in $engines.get_children():
if child is GameObjectEngine:
var engine = child as GameObjectEngine
engine.strength = current_ship_speed