24 lines
1.1 KiB
GDScript
24 lines
1.1 KiB
GDScript
extends Control
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onready var scene = $"/root/scene" as GameInstance
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func _physics_process(_delta):
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if not visible:
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return
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var speed_str = str(round(scene.world.map.current_ship_speed * 10000)) + " u/s"
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$Margin/Container/VelocityBox/HBoxContainer3/CurrentSpeed.text = speed_str
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var dir_str = str(round(rad2deg(scene.world.map.current_ship_direction))) + " deg"
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$Margin/Container/VelocityBox/HBoxContainer2/CurrentDirection.text = dir_str
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var current_position_str = Coordinates.as_string(scene.world.map.current_ship_position + scene.world.map.current_ship_subpos, true)
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$Margin/Container/VelocityBox/HBoxContainer4/CurrentPosition.text = current_position_str
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var current_target_str = scene.world.map.current_ship_target
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if current_target_str == null:
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$Margin/Container/VelocityBox/HBoxContainer/CurrentTarget.text = "None"
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else:
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$Margin/Container/VelocityBox/HBoxContainer/CurrentTarget.text = Coordinates.as_string(current_target_str, true)
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func _map_button_pressed():
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scene.ui.open_popup(GameUI.PopupName.SpaceMap)
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func force_close():
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scene.ui.close_popup(GameUI.PopupName.SpaceMap)
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