49 lines
1.3 KiB
GDScript
49 lines
1.3 KiB
GDScript
extends Node
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var queue = ResourceQueue.new()
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var target_scene = null
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var loading_text = null
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var loader = preload("res://Scenes/Loader.tscn")
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onready var netgame = $"/root/Multiplayer"
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func _ready() -> void:
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var threads_supported = true
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if OS.get_name() == "HTML5":
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threads_supported = false
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queue.start(threads_supported)
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func enter_loader() -> void:
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get_tree().change_scene_to(loader)
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func load_scene(scene_path: String, dependencies: Array) -> void:
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if queue.threaded:
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target_scene = scene_path
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queue.queue_resource(scene_path)
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for dep in dependencies:
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queue.queue_resource(dep)
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else:
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get_tree().change_scene(scene_path)
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func _physics_process(_delta: float) -> void:
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if queue.threaded:
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if target_scene != null:
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var remaining = queue.pending.size()
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for path in queue.pending:
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if queue.is_ready(path):
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remaining -= 1
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if remaining == 0:
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get_tree().change_scene_to(queue.get_resource(target_scene))
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target_scene = null
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func get_progress() -> String:
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if loading_text != null:
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return loading_text
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var count = queue.pending.size()
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if count == 0:
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return "Reticulating splines"
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var current = 0
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for path in queue.pending:
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current += queue.get_progress(path)
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return "Loading scene (" + str(round(current/count*100)) + "%)"
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