use msgpack for messages
This commit is contained in:
parent
b615c86820
commit
a7e227b5f0
6 changed files with 143 additions and 33 deletions
22
Cargo.lock
generated
22
Cargo.lock
generated
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@ -766,6 +766,7 @@ dependencies = [
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"futures-util",
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"log",
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"rand",
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"rmp-serde",
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"serde 1.0.116",
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"serde_derive",
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"serde_json",
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@ -1047,6 +1048,27 @@ dependencies = [
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"winapi",
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]
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[[package]]
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name = "rmp"
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version = "0.8.9"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0f10b46df14cf1ee1ac7baa4d2fbc2c52c0622a4b82fa8740e37bc452ac0184f"
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dependencies = [
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"byteorder",
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"num-traits 0.2.12",
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]
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[[package]]
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name = "rmp-serde"
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version = "0.14.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4ce7d70c926fe472aed493b902010bccc17fa9f7284145cb8772fd22fdb052d8"
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dependencies = [
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"byteorder",
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"rmp",
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"serde 1.0.116",
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]
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[[package]]
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name = "rust-ini"
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version = "0.13.0"
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@ -12,6 +12,7 @@ env_logger = "0.7"
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futures-util = "0.3"
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log = { version = "0.4", features = ["std", "serde"] }
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rand = "0.7"
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rmp-serde = "0.14"
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serde = { version = "1", features = ["derive"] }
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serde_derive = "1"
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serde_json = "1"
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52
src/game.rs
52
src/game.rs
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@ -1,20 +1,36 @@
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use crate::network::{NetworkMessage, NetworkPayload};
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use crate::{
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messages::{ClientMessage, ServerMessage},
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network::{NetworkMessage, NetworkPayload},
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};
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use async_std::sync::Arc;
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use async_std::sync::RwLock;
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use async_std::sync::{Receiver, Sender};
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use shipyard::{error, World};
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use std::collections::HashMap;
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macro_rules! send {
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($g:ident, $id:expr, $e:expr) => {
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$g.write()
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.await
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.net_out
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.send(NetworkMessage {
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conn_id: $id,
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data: $e,
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})
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.await
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};
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}
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pub struct Player {}
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pub struct Game {
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world: World,
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players: HashMap<usize, Player>,
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net_out: Sender<NetworkMessage>,
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net_out: Sender<NetworkMessage<ServerMessage>>,
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}
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impl Game {
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pub fn new(net_out: Sender<NetworkMessage>) -> Self {
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pub fn new(net_out: Sender<NetworkMessage<ServerMessage>>) -> Self {
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// Create world
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let world = World::default();
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@ -37,7 +53,10 @@ impl Game {
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self.world.try_run_workload("update")
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}
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pub async fn read_loop(game: Arc<RwLock<Self>>, net_in: Receiver<NetworkMessage>) {
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pub async fn read_loop(
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game: Arc<RwLock<Self>>,
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net_in: Receiver<NetworkMessage<ClientMessage>>,
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) {
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loop {
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let message = net_in.recv().await.expect("could not read from channel");
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match message.data {
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@ -47,18 +66,27 @@ impl Game {
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.await
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.players
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.insert(message.conn_id, Player {});
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// Say hellO!
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send!(
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game,
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message.conn_id,
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NetworkPayload::Message(ServerMessage::Hello(
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"unnamed-server".to_string(),
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"odynet-a1".to_string()
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))
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);
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}
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NetworkPayload::Disconnected => {
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log::info!("[{:?}] disconnected", &message.conn_id);
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}
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NetworkPayload::Message(msg) => {
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log::info!("[{:?}] said {:?}", &message.conn_id, msg);
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game.write()
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.await
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.net_out
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.send(NetworkMessage {
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conn_id: message.conn_id,
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data: NetworkPayload::Message(tungstenite::Message::text("hello")),
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})
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.await;
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}
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NetworkPayload::InvalidFormat(err) => send!(
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game,
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message.conn_id,
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NetworkPayload::Message(ServerMessage::Error(err))
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),
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}
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}
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}
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@ -1,6 +1,7 @@
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mod components;
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mod config;
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mod game;
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mod messages;
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mod network;
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mod systems;
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26
src/messages.rs
Normal file
26
src/messages.rs
Normal file
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@ -0,0 +1,26 @@
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Serialize, Deserialize)]
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pub enum ClientMessage {
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Hello(),
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}
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impl ClientMessage {
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pub fn try_read(msg: tungstenite::Message) -> Result<ClientMessage, rmp_serde::decode::Error> {
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rmp_serde::from_slice(msg.into_data().as_slice())
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum ServerMessage {
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Hello(String, String), // Server name - Protocol version
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Error(String),
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}
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impl Into<tungstenite::Message> for ServerMessage {
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fn into(self) -> tungstenite::Message {
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tungstenite::Message::binary(
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rmp_serde::to_vec_named(&self).expect("could not serialize server response"),
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)
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}
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}
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@ -1,3 +1,4 @@
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use crate::messages::{ClientMessage, ServerMessage};
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use async_std::sync::Arc;
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use async_std::sync::Mutex;
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use std::collections::HashMap;
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@ -9,15 +10,17 @@ use async_tungstenite::{accept_async, WebSocketStream};
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use futures_util::{stream::SplitSink, stream::SplitStream, SinkExt, StreamExt};
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#[derive(Debug)]
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pub struct NetworkMessage {
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pub struct NetworkMessage<T> {
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pub conn_id: usize,
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pub data: NetworkPayload,
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pub data: NetworkPayload<T>,
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}
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#[derive(Debug)]
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pub enum NetworkPayload {
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pub enum NetworkPayload<T> {
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Connected,
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Message(tungstenite::Message),
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Disconnected,
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Message(T),
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InvalidFormat(String),
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}
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struct Connection {
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@ -41,7 +44,7 @@ impl NetworkManager {
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self.connections.insert(conn.conn_id, conn);
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}
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async fn send(&mut self, message: NetworkMessage) {
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async fn send(&mut self, message: NetworkMessage<ServerMessage>) {
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let conn = self
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.connections
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.get_mut(&message.conn_id)
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@ -49,7 +52,7 @@ impl NetworkManager {
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match message.data {
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NetworkPayload::Message(msg) => conn
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.stream
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.send(msg)
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.send(msg.into())
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.await
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.expect("could not send message to connection"),
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_ => (),
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@ -59,8 +62,8 @@ impl NetworkManager {
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pub async fn listen(
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bind: String,
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incoming: Sender<NetworkMessage>,
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outgoing: Receiver<NetworkMessage>,
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incoming: Sender<NetworkMessage<ClientMessage>>,
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outgoing: Receiver<NetworkMessage<ServerMessage>>,
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) {
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let network = Arc::new(Mutex::new(NetworkManager::new()));
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let listener = TcpListener::bind(&bind).await.expect("Can't listen");
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@ -79,7 +82,7 @@ pub async fn listen(
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async fn accept_connection(
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peer: SocketAddr,
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stream: TcpStream,
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incoming: Sender<NetworkMessage>,
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incoming: Sender<NetworkMessage<ClientMessage>>,
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) -> Connection {
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// Generate random connection id
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let conn_id = rand::random();
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@ -108,24 +111,53 @@ async fn accept_connection(
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async fn read_loop(
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mut stream: SplitStream<WebSocketStream<TcpStream>>,
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ch: Sender<NetworkMessage>,
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ch: Sender<NetworkMessage<ClientMessage>>,
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conn_id: usize,
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) {
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loop {
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let message = stream
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.next()
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.await
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.expect("failed getting the next message")
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.expect("received error while reading");
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let recv = stream.next().await;
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match recv {
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// Handle close
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Some(Ok(tungstenite::Message::Close(reason))) => {
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ch.send(NetworkMessage {
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conn_id,
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data: NetworkPayload::Message(message),
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data: NetworkPayload::Disconnected,
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})
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.await;
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log::info!("{:?} left for: {:?}", conn_id, reason);
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break;
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}
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// Message received
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Some(Ok(message)) => match ClientMessage::try_read(message) {
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Ok(msg) => {
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ch.send(NetworkMessage {
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conn_id,
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data: NetworkPayload::Message(msg),
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})
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.await;
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}
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Err(err) => {
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log::warn!("[{:?}] invalid message received: {:?}", conn_id, err);
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// Ask server to notify client about them fucking up
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ch.send(NetworkMessage {
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conn_id,
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data: NetworkPayload::InvalidFormat(err.to_string()),
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})
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.await;
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}
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},
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// Errors
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Some(Err(err)) => {
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log::warn!("error received in read loop: {:?}", err);
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break;
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}
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None => break,
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}
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}
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log::info!("stopped read loop for {:?}", conn_id);
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}
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async fn write_loop(net: Arc<Mutex<NetworkManager>>, ch: Receiver<NetworkMessage>) {
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async fn write_loop(net: Arc<Mutex<NetworkManager>>, ch: Receiver<NetworkMessage<ServerMessage>>) {
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loop {
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let msg = ch.recv().await.expect("failed to receive outgoing message");
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net.lock().await.send(msg).await;
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