BYE BYE ACTIX AND TOKIO
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5 changed files with 480 additions and 729 deletions
974
Cargo.lock
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974
Cargo.lock
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@ -5,19 +5,16 @@ authors = ["Hamcha <hamcha@crunchy.rocks>"]
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edition = "2018"
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edition = "2018"
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[dependencies]
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[dependencies]
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actix = "0.10"
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async-std = { version = "1.6", features = ["unstable"] }
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actix-rt = "1.1"
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async-tungstenite = "0.8"
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config = "0.10"
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config = "0.10"
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env_logger = "0.7"
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env_logger = "0.7"
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futures-util = { version = "0.3", default-features = false, features = ["async-await", "sink", "std"] }
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futures-util = "0.3"
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log = { version = "0.4", features = ["std", "serde"] }
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log = { version = "0.4", features = ["std", "serde"] }
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rand = "0.7"
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rand = "0.7"
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serde = { version = "1", features = ["derive"] }
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serde = { version = "1", features = ["derive"] }
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serde_derive = "1"
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serde_derive = "1"
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serde_json = "1"
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serde_json = "1"
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shipyard = { version = "0.4", features = ["parallel", "serde"] }
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shipyard = { version = "0.4", features = ["parallel", "serde"] }
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tokio = { version = "0.2", features = ["full"] }
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tokio-tungstenite = "0.11"
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tungstenite = "0.11"
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tungstenite = "0.11"
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ultraviolet = { version = "0.7", features = [ "f64", "int", "serde" ] }
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ultraviolet = { version = "0.7", features = [ "f64", "int", "serde" ] }
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futures-channel = "0.3"
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47
src/game.rs
47
src/game.rs
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@ -1,25 +1,21 @@
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use actix::prelude::*;
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use crate::network::NetworkMessage;
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use async_std::sync::{Receiver, Sender};
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use shipyard::World;
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use shipyard::World;
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use std::{collections::HashMap, time::Duration};
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use std::collections::HashMap;
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// Minimum delay between updates, in milliseconds
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// Minimum delay between updates, in milliseconds
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const MIN_UPDATE_MS: u64 = 10;
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const MIN_UPDATE_MS: u64 = 10;
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pub struct Player {}
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pub struct Player {}
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#[derive(Message)]
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#[rtype(result = "()")]
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pub struct PlayerConnected {
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pub conn_id: usize,
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}
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pub struct Game {
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pub struct Game {
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world: World,
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world: World,
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players: HashMap<usize, Player>,
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players: HashMap<usize, Player>,
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net_out: Sender<NetworkMessage>,
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}
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}
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impl Game {
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impl Game {
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pub fn new() -> Self {
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pub fn new(net_out: Sender<NetworkMessage>) -> Self {
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// Create world
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// Create world
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let world = World::default();
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let world = World::default();
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@ -29,25 +25,20 @@ impl Game {
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Game {
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Game {
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world,
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world,
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players: HashMap::new(),
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players: HashMap::new(),
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net_out,
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}
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}
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pub async fn read_loop(&self, net_in: Receiver<NetworkMessage>) {
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loop {
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let message = net_in.recv().await.expect("could not read from channel");
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log::info!("Message received: {:?}", &message);
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self.net_out
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.send(NetworkMessage {
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conn_id: message.conn_id,
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data: tungstenite::Message::text("hello"),
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})
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.await;
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}
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}
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}
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}
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}
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}
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impl Actor for Game {
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type Context = Context<Game>;
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fn started(&mut self, ctx: &mut Self::Context) {
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// Start update loop
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ctx.run_interval(Duration::from_millis(MIN_UPDATE_MS), |game, _ctx| {
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game.world.run_workload("update");
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});
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}
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}
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impl Handler<PlayerConnected> for Game {
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type Result = ();
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fn handle(&mut self, msg: PlayerConnected, _ctx: &mut Self::Context) -> Self::Result {
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log::info!("Added player {:?} to lobby", msg.conn_id);
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self.players.insert(msg.conn_id, Player {});
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}
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}
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24
src/main.rs
24
src/main.rs
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@ -6,22 +6,28 @@ mod systems;
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use crate::config::Settings;
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use crate::config::Settings;
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use crate::game::Game;
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use crate::game::Game;
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use crate::network::listen_websocket;
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use crate::network::{listen, NetworkManager};
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use actix::prelude::*;
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use async_std::sync::Arc;
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use async_std::{sync::channel, task};
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use env_logger::Env;
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use env_logger::Env;
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#[actix_rt::main]
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async fn run() {
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async fn main() {
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let env = Env::default().filter_or("LOG_LEVEL", "info");
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let env = Env::default().filter_or("LOG_LEVEL", "info");
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env_logger::init_from_env(env);
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env_logger::init_from_env(env);
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let settings = Settings::new().unwrap();
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let settings = Settings::new().unwrap();
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let game = Game::new().start();
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let (in_s, in_r) = channel(10);
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let (out_s, out_r) = channel(10);
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listen_websocket(settings.bind, game).await;
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let game = Arc::new(Game::new(out_s));
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task::spawn(async move {
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game.clone().read_loop(in_r).await;
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});
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tokio::signal::ctrl_c().await.unwrap();
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task::block_on(listen(settings.bind, in_s, out_r));
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log::info!("Ctrl-C received, shutting down");
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}
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System::current().stop();
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fn main() {
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task::block_on(run());
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}
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}
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151
src/network.rs
151
src/network.rs
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@ -1,93 +1,102 @@
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use crate::game::PlayerConnected;
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use async_std::sync::Arc;
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use crate::Game;
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use async_std::sync::Mutex;
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use actix::prelude::*;
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use futures_util::StreamExt;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::net::SocketAddr;
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use tokio::net::{TcpListener, TcpStream};
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use tokio_tungstenite::WebSocketStream;
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#[derive(Message)]
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use async_std::net::{SocketAddr, TcpListener, TcpStream};
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#[rtype(result = "()")]
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use async_std::sync::{Receiver, Sender};
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struct TcpConnect(pub TcpStream, pub SocketAddr);
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use async_std::task;
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use async_tungstenite::{accept_async, WebSocketStream};
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use futures_util::{stream::SplitSink, stream::SplitStream, SinkExt, StreamExt};
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#[derive(Message)]
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#[derive(Debug)]
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#[rtype(result = "()")]
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pub struct NetworkMessage {
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struct WSConnect(pub WebSocketStream<TcpStream>, pub SocketAddr);
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pub conn_id: usize,
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pub data: tungstenite::Message,
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}
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struct Connection {
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struct Connection {
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stream: WebSocketStream<TcpStream>,
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stream: SplitSink<WebSocketStream<TcpStream>, tungstenite::Message>,
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addr: SocketAddr,
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conn_id: usize,
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conn_id: usize,
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}
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}
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struct Server {
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pub struct NetworkManager {
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game: Addr<Game>,
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connections: HashMap<usize, Connection>,
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connections: HashMap<usize, Connection>,
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}
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}
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impl Actor for Server {
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impl NetworkManager {
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type Context = Context<Self>;
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pub fn new() -> Self {
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}
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NetworkManager {
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impl Server {
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pub fn new(game: Addr<Game>) -> Self {
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Server {
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game,
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connections: HashMap::new(),
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connections: HashMap::new(),
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}
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}
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}
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}
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}
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/// Handle stream of TcpStream's
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fn register(&mut self, conn: Connection) {
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impl Handler<TcpConnect> for Server {
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self.connections.insert(conn.conn_id, conn);
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/// this is response for message, which is defined by `ResponseType` trait
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}
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/// in this case we just return unit.
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type Result = ();
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fn handle(&mut self, msg: TcpConnect, ctx: &mut Context<Self>) {
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async fn send(&self, message: NetworkMessage) {
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accept_websocket(msg)
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let conn = self
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.into_actor(self)
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.connections
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.then(move |res, act, _| {
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.get(&message.conn_id)
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// Assign random id to player
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.expect("cant send message to an unregistered connection");
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let conn_id = rand::random();
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conn.stream.send(message.data).await;
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act.connections.insert(
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conn_id,
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Connection {
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stream: res.0,
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addr: res.1,
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conn_id,
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},
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);
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act.game
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.send(PlayerConnected { conn_id })
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.into_actor(act)
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.then(move |_, act, _| async {}.into_actor(act))
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})
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.wait(ctx);
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}
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}
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}
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}
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async fn accept_websocket(msg: TcpConnect) -> WSConnect {
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pub async fn listen(
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let stream = tokio_tungstenite::accept_async(msg.0)
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net: Arc<NetworkManager>,
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.await
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bind: String,
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.expect("Could not accept as websocket");
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incoming: Sender<NetworkMessage>,
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WSConnect(stream, msg.1)
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outgoing: Receiver<NetworkMessage>,
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}
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) {
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let network = Arc::new(Mutex::new(NetworkManager::new()));
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pub async fn listen_websocket(bind: String, game: Addr<Game>) {
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let listener = TcpListener::bind(&bind).await.expect("Can't listen");
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let try_socket = TcpListener::bind(&bind).await;
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let listener = Box::new(try_socket.expect("Failed to bind"));
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log::info!("Listening on: {}", bind);
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log::info!("Listening on: {}", bind);
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task::spawn(write_loop(network.clone(), outgoing));
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Server::create(move |ctx| {
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while let Ok((stream, _)) = listener.accept().await {
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ctx.add_message_stream(Box::leak(listener).incoming().map(|st| {
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let peer = stream
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let st = st.expect("could not accept socket");
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let addr = st
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.peer_addr()
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.peer_addr()
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.expect("could not retrieve connection address");
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.expect("connected streams should have a peer address");
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TcpConnect(st, addr)
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log::info!("Peer address: {}", peer);
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}));
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let conn = accept_connection(peer, stream, incoming.clone()).await;
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Server::new(game)
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network.lock().await.register(conn);
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});
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}
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}
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async fn accept_connection(
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peer: SocketAddr,
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stream: TcpStream,
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incoming: Sender<NetworkMessage>,
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) -> Connection {
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let conn_id = rand::random();
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let ws_stream = accept_async(stream).await.expect("could not accept");
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log::info!("New WebSocket connection: {}", peer);
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let (ws_sender, ws_receiver) = ws_stream.split();
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task::spawn(read_loop(ws_receiver, incoming, conn_id));
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Connection {
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stream: ws_sender,
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conn_id,
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}
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}
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async fn read_loop(
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mut stream: SplitStream<WebSocketStream<TcpStream>>,
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ch: Sender<NetworkMessage>,
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conn_id: usize,
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) {
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loop {
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let data = stream
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.next()
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.await
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.expect("failed getting the next message")
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.expect("received error while reading");
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ch.send(NetworkMessage { conn_id, data }).await;
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}
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}
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async fn write_loop(net: Arc<Mutex<NetworkManager>>, ch: Receiver<NetworkMessage>) {
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loop {
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let msg = ch.recv().await.expect("failed to receive outgoing message");
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net.lock().await.send(msg).await;
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}
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}
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}
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