47 lines
1.3 KiB
Rust
47 lines
1.3 KiB
Rust
mod config;
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mod game;
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use crate::config::Settings;
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use crate::game::world::GameWorld;
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use futures_util::StreamExt;
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use log::info;
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use std::io::Error;
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use tokio::net::{TcpListener, TcpStream};
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#[tokio::main]
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async fn main() -> Result<(), Error> {
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let world = GameWorld::new();
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let mut dispatcher = world.dispatcher();
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dispatcher.dispatch();
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let settings = Settings::new().unwrap();
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// Create the event loop and TCP listener we'll accept connections on.
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let try_socket = TcpListener::bind(&settings.bind).await;
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let mut listener = try_socket.expect("Failed to bind");
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info!("Listening on: {}", settings.bind);
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while let Ok((stream, _)) = listener.accept().await {
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tokio::spawn(accept_connection(stream));
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}
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dispatcher.wait();
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Ok(())
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}
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async fn accept_connection(stream: TcpStream) {
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let addr = stream
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.peer_addr()
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.expect("connected streams should have a peer address");
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info!("Peer address: {}", addr);
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let ws_stream = tokio_tungstenite::accept_async(stream)
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.await
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.expect("Error during the websocket handshake occurred");
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info!("New WebSocket connection: {}", addr);
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let (write, read) = ws_stream.split();
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read.forward(write)
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.await
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.expect("Failed to forward message")
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}
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