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strimertul/modules/loyalty/manager.go

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package loyalty
import (
"errors"
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"fmt"
"strings"
"sync"
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"time"
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"github.com/strimertul/strimertul/modules"
"github.com/strimertul/strimertul/modules/database"
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jsoniter "github.com/json-iterator/go"
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"go.uber.org/zap"
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)
var json = jsoniter.ConfigFastest
var (
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ErrRedeemInCooldown = errors.New("redeem is on cooldown")
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ErrGoalNotFound = errors.New("goal not found")
ErrGoalAlreadyReached = errors.New("goal already reached")
)
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type Manager struct {
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points map[string]PointsEntry
config Config
rewards RewardStorage
goals GoalStorage
queue RedeemQueueStorage
mu sync.Mutex
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db *database.DBModule
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logger *zap.Logger
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cooldowns map[string]time.Time
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}
func Register(manager *modules.Manager) error {
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db, ok := manager.Modules["db"].(*database.DBModule)
if !ok {
return errors.New("db module not found")
}
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logger := manager.Logger(modules.ModuleLoyalty)
loyalty := &Manager{
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logger: logger,
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db: db,
mu: sync.Mutex{},
cooldowns: make(map[string]time.Time),
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}
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// Get data from DB
if err := db.GetJSON(ConfigKey, &loyalty.config); err != nil {
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if !errors.Is(err, database.ErrEmptyKey) {
return fmt.Errorf("could not retrieve loyalty config: %w", err)
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}
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loyalty.config.Enabled = false
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}
// Retrieve configs
if err := db.GetJSON(RewardsKey, &loyalty.rewards); err != nil {
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if !errors.Is(err, database.ErrEmptyKey) {
return err
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}
}
if err := db.GetJSON(GoalsKey, &loyalty.goals); err != nil {
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if !errors.Is(err, database.ErrEmptyKey) {
return err
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}
}
if err := db.GetJSON(QueueKey, &loyalty.queue); err != nil {
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if !errors.Is(err, database.ErrEmptyKey) {
return err
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}
}
// Retrieve user points
points, err := db.GetAll(PointsPrefix)
if err != nil {
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if !errors.Is(err, database.ErrEmptyKey) {
return err
}
points = make(map[string]string)
}
loyalty.points = make(map[string]PointsEntry)
for k, v := range points {
var entry PointsEntry
err := json.UnmarshalFromString(v, &entry)
if err != nil {
return err
}
loyalty.points[k] = entry
}
// SubscribePrefix for changes
err = db.SubscribePrefix(loyalty.update, "loyalty/")
if err != nil {
logger.Error("could not setup loyalty reload subscription", zap.Error(err))
}
// Register module
manager.Modules[modules.ModuleLoyalty] = loyalty
return nil
}
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func (m *Manager) Status() modules.ModuleStatus {
config := m.Config()
if !config.Enabled {
return modules.ModuleStatus{
Enabled: false,
}
}
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return modules.ModuleStatus{
Enabled: true,
Working: true,
Data: struct{}{},
StatusString: "",
}
}
func (m *Manager) Close() error {
// TODO Stop subscriptions?
return nil
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}
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func (m *Manager) update(key, value string) {
var err error
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// Check for config changes/RPC
switch key {
case ConfigKey:
err = func() error {
m.mu.Lock()
defer m.mu.Unlock()
return json.UnmarshalFromString(value, &m.config)
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}()
case GoalsKey:
err = func() error {
m.mu.Lock()
defer m.mu.Unlock()
return json.UnmarshalFromString(value, &m.goals)
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}()
case RewardsKey:
err = func() error {
m.mu.Lock()
defer m.mu.Unlock()
return json.UnmarshalFromString(value, &m.rewards)
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}()
case QueueKey:
err = func() error {
m.mu.Lock()
defer m.mu.Unlock()
return json.UnmarshalFromString(value, &m.queue)
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}()
case CreateRedeemRPC:
var redeem Redeem
err = json.UnmarshalFromString(value, &redeem)
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if err == nil {
err = m.AddRedeem(redeem)
}
case RemoveRedeemRPC:
var redeem Redeem
err = json.UnmarshalFromString(value, &redeem)
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if err == nil {
err = m.RemoveRedeem(redeem)
}
default:
// Check for prefix changes
switch {
// User point changed
case strings.HasPrefix(key, PointsPrefix):
var entry PointsEntry
err = json.UnmarshalFromString(value, &entry)
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user := key[len(PointsPrefix):]
func() {
m.mu.Lock()
defer m.mu.Unlock()
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m.points[user] = entry
}()
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}
}
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if err != nil {
m.logger.Error("subscribe error: invalid JSON received on key", zap.Error(err), zap.String("key", key))
} else {
m.logger.Debug("updated key", zap.String("key", key))
}
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}
func (m *Manager) GetPoints(user string) int64 {
m.mu.Lock()
defer m.mu.Unlock()
points, ok := m.points[user]
if ok {
return points.Points
}
return 0
}
func (m *Manager) setPoints(user string, points int64) error {
m.mu.Lock()
defer m.mu.Unlock()
m.points[user] = PointsEntry{
Points: points,
}
return m.db.PutJSON(PointsPrefix+user, m.points[user])
}
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func (m *Manager) GivePoints(pointsToGive map[string]int64) error {
// Add points to each user
for user, points := range pointsToGive {
balance := m.GetPoints(user)
if err := m.setPoints(user, balance+points); err != nil {
return err
}
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}
return nil
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}
func (m *Manager) TakePoints(pointsToTake map[string]int64) error {
// Add points to each user
for user, points := range pointsToTake {
balance := m.GetPoints(user)
if err := m.setPoints(user, balance-points); err != nil {
return err
}
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}
return nil
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}
func (m *Manager) saveQueue() error {
return m.db.PutJSON(QueueKey, m.queue)
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}
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func (m *Manager) GetRewardCooldown(rewardID string) time.Time {
m.mu.Lock()
defer m.mu.Unlock()
cooldown, ok := m.cooldowns[rewardID]
if !ok {
// Return zero time for a reward with no cooldown
return time.Time{}
}
return cooldown
}
func (m *Manager) AddRedeem(redeem Redeem) error {
m.mu.Lock()
defer m.mu.Unlock()
// Add to local list
m.queue = append(m.queue, redeem)
// Send redeem event
if err := m.db.PutJSON(RedeemEvent, redeem); err != nil {
return err
}
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// Add cooldown if applicable
if redeem.Reward.Cooldown > 0 {
m.cooldowns[redeem.Reward.ID] = time.Now().Add(time.Second * time.Duration(redeem.Reward.Cooldown))
}
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// Save points
return m.saveQueue()
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}
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func (m *Manager) PerformRedeem(redeem Redeem) error {
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// Check cooldown
if time.Now().Before(m.GetRewardCooldown(redeem.Reward.ID)) {
return ErrRedeemInCooldown
}
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// Add redeem
err := m.AddRedeem(redeem)
if err != nil {
return err
}
// Remove points from user
return m.TakePoints(map[string]int64{redeem.Username: redeem.Reward.Price})
}
func (m *Manager) RemoveRedeem(redeem Redeem) error {
m.mu.Lock()
defer m.mu.Unlock()
for index, queued := range m.queue {
if queued.When == redeem.When && queued.Username == redeem.Username && queued.Reward.ID == redeem.Reward.ID {
// Remove redemption from list
m.queue = append(m.queue[:index], m.queue[index+1:]...)
// Save points
return m.saveQueue()
}
}
return errors.New("redeem not found")
}
func (m *Manager) SaveGoals() error {
return m.db.PutJSON(GoalsKey, m.goals)
}
func (m *Manager) Goals() []Goal {
m.mu.Lock()
defer m.mu.Unlock()
return m.goals[:]
}
func (m *Manager) ContributeGoal(goal Goal, user string, points int64) error {
m.mu.Lock()
defer m.mu.Unlock()
for i, savedGoal := range m.goals {
if savedGoal.ID != goal.ID {
continue
}
m.goals[i].Contributed += points
m.goals[i].Contributors[user] += points
return m.SaveGoals()
}
return ErrGoalNotFound
}
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func (m *Manager) PerformContribution(goal Goal, user string, points int64) error {
// Get user balance
balance := m.GetPoints(user)
// If user specified more points than they have, pick the maximum possible
if points > balance {
points = balance
}
// Check if goal was reached already
if goal.Contributed >= goal.TotalGoal {
return ErrGoalAlreadyReached
}
// If remaining points are lower than what user is contributing, only take what's needed
remaining := goal.TotalGoal - goal.Contributed
if points > remaining {
points = remaining
}
// Remove points from user
if err := m.TakePoints(map[string]int64{user: points}); err != nil {
return err
}
// Add points to goal
return m.ContributeGoal(goal, user, points)
}
func (m *Manager) Rewards() []Reward {
m.mu.Lock()
defer m.mu.Unlock()
return m.rewards[:]
}
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func (m *Manager) GetReward(id string) Reward {
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m.mu.Lock()
defer m.mu.Unlock()
for _, reward := range m.rewards {
if reward.ID == id {
return reward
}
}
return Reward{}
}
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func (m *Manager) GetGoal(id string) Goal {
m.mu.Lock()
defer m.mu.Unlock()
for _, goal := range m.goals {
if goal.ID == id {
return goal
}
}
return Goal{}
}
func (m *Manager) Config() Config {
m.mu.Lock()
defer m.mu.Unlock()
return m.config
}