strimertul/loyalty/manager.go

383 lines
9.2 KiB
Go

package loyalty
import (
"context"
"encoding/json"
"errors"
"fmt"
"log/slog"
"strings"
"time"
"git.sr.ht/~ashkeel/strimertul/log"
"git.sr.ht/~ashkeel/containers/sync"
"git.sr.ht/~ashkeel/strimertul/database"
twitchclient "git.sr.ht/~ashkeel/strimertul/twitch/client"
"git.sr.ht/~ashkeel/strimertul/utils"
)
var (
ErrRedeemNotFound = errors.New("redeem not found")
ErrRedeemInCooldown = errors.New("redeem is on cooldown")
ErrGoalNotFound = errors.New("goal not found")
ErrGoalAlreadyReached = errors.New("goal already reached")
)
type Manager struct {
points *sync.Map[string, PointsEntry]
Config *sync.RWSync[Config]
Rewards *sync.Slice[Reward]
Goals *sync.Slice[Goal]
Queue *sync.Slice[Redeem]
db database.Database
logger *slog.Logger
cooldowns map[string]time.Time
banlist map[string]bool
ctx context.Context
cancelFn context.CancelFunc
cancelSub database.CancelFunc
restartTwitchHandler chan struct{}
twitchManager *twitchclient.Manager
twitchIntegration *twitchIntegration
}
func NewManager(ctx context.Context, db database.Database, twitchManager *twitchclient.Manager) (*Manager, error) {
loyaltyContext, cancelFn := context.WithCancel(ctx)
loyalty := &Manager{
Config: sync.NewRWSync(Config{Enabled: false}),
Rewards: sync.NewSlice[Reward](),
Goals: sync.NewSlice[Goal](),
Queue: sync.NewSlice[Redeem](),
logger: log.GetLogger(ctx),
db: db,
points: sync.NewMap[string, PointsEntry](),
cooldowns: make(map[string]time.Time),
banlist: make(map[string]bool),
ctx: loyaltyContext,
cancelFn: cancelFn,
restartTwitchHandler: make(chan struct{}),
twitchManager: twitchManager,
}
// Get data from DB
var config Config
if err := db.GetJSON(ConfigKey, &config); err == nil {
loyalty.Config.Set(config)
} else {
if !errors.Is(err, database.ErrEmptyKey) {
return nil, fmt.Errorf("could not retrieve loyalty config: %w", err)
}
}
// Retrieve configs
var rewards []Reward
if err := db.GetJSON(RewardsKey, &rewards); err == nil {
loyalty.Rewards.Set(rewards)
} else {
if !errors.Is(err, database.ErrEmptyKey) {
return nil, err
}
}
var goals []Goal
if err := db.GetJSON(GoalsKey, &goals); err == nil {
loyalty.Goals.Set(goals)
} else {
if !errors.Is(err, database.ErrEmptyKey) {
return nil, err
}
}
var queue []Redeem
if err := db.GetJSON(QueueKey, &queue); err == nil {
loyalty.Queue.Set(queue)
} else {
if !errors.Is(err, database.ErrEmptyKey) {
return nil, err
}
}
// Retrieve user points
points, err := db.GetAll(PointsPrefix)
if err != nil {
if !errors.Is(err, database.ErrEmptyKey) {
return nil, err
}
points = make(map[string]string)
}
for k, v := range points {
var entry PointsEntry
err := json.Unmarshal([]byte(v), &entry)
if err != nil {
return nil, err
}
loyalty.points.SetKey(k[len(PointsPrefix):], entry)
}
// SubscribePrefix for changes
loyalty.cancelSub, err = db.SubscribePrefix(loyalty.update, "loyalty/")
if err != nil {
loyalty.logger.Error("Could not setup loyalty reload subscription", log.Error(err))
}
loyalty.SetBanList(config.BanList)
// Start twitch handler
twitchClient := twitchManager.Client()
if twitchClient != nil && twitchClient.Chat != nil {
loyalty.twitchIntegration = setupTwitchIntegration(loyaltyContext, loyalty, twitchClient.Chat)
}
return loyalty, nil
}
func (m *Manager) Close() error {
// Disable twitch integration
if m.twitchIntegration != nil {
m.twitchIntegration.Close()
}
// Stop subscription
if m.cancelSub != nil {
m.cancelSub()
}
// Send cancellation
m.cancelFn()
return nil
}
func (m *Manager) update(key, value string) {
var err error
// Check for config changes/RPC
switch key {
case ConfigKey:
err = utils.LoadJSONToWrapped[Config](value, m.Config)
if err == nil {
m.SetBanList(m.Config.Get().BanList)
m.restartTwitchHandler <- struct{}{}
}
case GoalsKey:
err = utils.LoadJSONToWrapped[[]Goal](value, m.Goals)
case RewardsKey:
err = utils.LoadJSONToWrapped[[]Reward](value, m.Rewards)
case QueueKey:
err = utils.LoadJSONToWrapped[[]Redeem](value, m.Queue)
case CreateRedeemRPC:
var redeem Redeem
err = json.Unmarshal([]byte(value), &redeem)
if err == nil {
err = m.AddRedeem(redeem)
}
case RemoveRedeemRPC:
var redeem Redeem
err = json.Unmarshal([]byte(value), &redeem)
if err == nil {
err = m.RemoveRedeem(redeem)
}
default:
// Check for prefix changes
switch {
// User point changed
case strings.HasPrefix(key, PointsPrefix):
var entry PointsEntry
err = json.Unmarshal([]byte(value), &entry)
user := key[len(PointsPrefix):]
m.points.SetKey(user, entry)
}
}
if err != nil {
slog.Error("Subscribe error: invalid JSON received on key", slog.String("key", key), log.Error(err))
} else {
slog.Debug("Updated key", slog.String("key", key))
}
}
func (m *Manager) GetPoints(user string) int64 {
points, ok := m.points.GetKey(user)
if ok {
return points.Points
}
return 0
}
func (m *Manager) setPoints(user string, points int64) error {
entry := PointsEntry{
Points: points,
}
m.points.SetKey(user, entry)
return m.db.PutJSON(PointsPrefix+user, entry)
}
func (m *Manager) GivePoints(pointsToGive map[string]int64) error {
// Add points to each user
for user, points := range pointsToGive {
balance := m.GetPoints(user)
if err := m.setPoints(user, balance+points); err != nil {
return err
}
}
return nil
}
func (m *Manager) TakePoints(pointsToTake map[string]int64) error {
// Add points to each user
for user, points := range pointsToTake {
balance := m.GetPoints(user)
if err := m.setPoints(user, balance-points); err != nil {
return err
}
}
return nil
}
func (m *Manager) saveQueue() error {
return m.db.PutJSON(QueueKey, m.Queue.Get())
}
func (m *Manager) GetRewardCooldown(rewardID string) time.Time {
cooldown, ok := m.cooldowns[rewardID]
if !ok {
// Return zero time for a reward with no cooldown
return time.Time{}
}
return cooldown
}
func (m *Manager) AddRedeem(redeem Redeem) error {
// Add to local list
m.Queue.Set(append(m.Queue.Get(), redeem))
// Send redeem event
if err := m.db.PutJSON(RedeemEvent, redeem); err != nil {
return err
}
// Add cooldown if applicable
if redeem.Reward.Cooldown > 0 {
m.cooldowns[redeem.Reward.ID] = time.Now().Add(time.Second * time.Duration(redeem.Reward.Cooldown))
}
// Save points
return m.saveQueue()
}
func (m *Manager) PerformRedeem(redeem Redeem) error {
// Check cooldown
if time.Now().Before(m.GetRewardCooldown(redeem.Reward.ID)) {
return ErrRedeemInCooldown
}
// Add redeem
err := m.AddRedeem(redeem)
if err != nil {
return err
}
// Remove points from user
return m.TakePoints(map[string]int64{redeem.Username: redeem.Reward.Price})
}
func (m *Manager) RemoveRedeem(redeem Redeem) error {
queue := m.Queue.Get()
for index, queued := range queue {
if queued.When == redeem.When && queued.Username == redeem.Username && queued.Reward.ID == redeem.Reward.ID {
// Remove redemption from list
m.Queue.Set(append(queue[:index], queue[index+1:]...))
// Save points
return m.saveQueue()
}
}
return ErrRedeemNotFound
}
func (m *Manager) SaveGoals() error {
return m.db.PutJSON(GoalsKey, m.Goals.Get())
}
func (m *Manager) ContributeGoal(goal Goal, user string, points int64) error {
goals := m.Goals.Get()
for i, savedGoal := range goals {
if savedGoal.ID != goal.ID {
continue
}
goals[i].Contributed += points
goals[i].Contributors[user] += points
m.Goals.Set(goals)
return m.SaveGoals()
}
return ErrGoalNotFound
}
func (m *Manager) PerformContribution(goal Goal, user string, points int64) (int64, error) {
// Get user balance
balance := m.GetPoints(user)
// If user specified more points than they have, pick the maximum possible
if points > balance {
points = balance
}
// Check if goal was reached already
if goal.Contributed >= goal.TotalGoal {
return 0, ErrGoalAlreadyReached
}
// If remaining points are lower than what user is contributing, only take what's needed
remaining := goal.TotalGoal - goal.Contributed
if points > remaining {
points = remaining
}
// Remove points from user
if err := m.TakePoints(map[string]int64{user: points}); err != nil {
return 0, err
}
// Add points to goal
return points, m.ContributeGoal(goal, user, points)
}
func (m *Manager) GetReward(id string) Reward {
for _, reward := range m.Rewards.Get() {
if reward.ID == id {
return reward
}
}
return Reward{}
}
func (m *Manager) GetGoal(id string) Goal {
for _, goal := range m.Goals.Get() {
if goal.ID == id {
return goal
}
}
return Goal{}
}
func (m *Manager) Equals(c utils.Comparable) bool {
if manager, ok := c.(*Manager); ok {
return m == manager
}
return false
}
func (m *Manager) SetBanList(banned []string) {
m.banlist = make(map[string]bool)
for _, usr := range banned {
m.banlist[usr] = true
}
}
func (m *Manager) IsBanned(user string) bool {
banned, ok := m.banlist[user]
return ok && banned
}