Add basic implementation of I8PCube
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1a3d72a006
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4 changed files with 231 additions and 11 deletions
147
mlp/i8pcube.go
147
mlp/i8pcube.go
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@ -1,11 +1,18 @@
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package mlp
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package mlp
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import "git.fromouter.space/mcg/draft"
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import (
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"math/rand"
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"git.fromouter.space/mcg/draft"
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)
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// I8PCube is a cube that uses I8Pages' pack schema
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// I8PCube is a cube that uses I8Pages' pack schema
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// I8Pages' cube uses different kinds of packs, so a single schema is not possible.
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// I8Pages' cube uses different kinds of packs, so a single schema is not possible.
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// Therefore, I8PCube itself is not a valid set, but contains two valid sets for
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// Therefore, I8PCube itself is not a valid set, but contains two valid sets for
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// both types of packs (main deck / problems)
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// both types of packs (main deck / problems)
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//
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// Infos on I8Pages' cube:
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// https://docs.google.com/spreadsheets/d/1Ufz4QLwLCZ1vLemAhE6cuAmu2lq_VAN7RhLO9p1opNQ
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type I8PCube struct {
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type I8PCube struct {
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Main *I8PSet
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Main *I8PSet
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Problems *I8PSet
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Problems *I8PSet
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@ -13,22 +20,140 @@ type I8PCube struct {
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// I8PSet is one of the sets of packs contained in a I8PCube
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// I8PSet is one of the sets of packs contained in a I8PCube
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type I8PSet struct {
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type I8PSet struct {
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Cards map[string][]Card
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Cards I8PPool
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Schema draft.PackSchema
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Schema draft.PackSchema
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}
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}
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// I8PType is a category of cards to be seeded into packs
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type I8PType string
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// All types used for seeding packs
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const (
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I8PTypeBlue I8PType = "blue"
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I8PTypeOrange I8PType = "orange"
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I8PTypePink I8PType = "pink"
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I8PTypePurple I8PType = "purple"
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I8PTypeWhite I8PType = "white"
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I8PTypeYellow I8PType = "yellow"
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I8PTypeNone I8PType = "none"
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I8PTypeMulti I8PType = "multi"
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I8PTypeEntry I8PType = "entry"
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I8PTypeProblem I8PType = "problem"
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)
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// I8PPool is a pool of card divided into categories
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type I8PPool map[I8PType][]Card
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// MakeI8PCube takes an organized set of cards and sorts them into a draftable I8PCube
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func MakeI8PCube(cards I8PPool) *I8PCube {
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return &I8PCube{
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Main: makeMainSet(cards),
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Problems: makeProblemSet(cards),
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}
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}
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func makeMainSet(cards I8PPool) (set *I8PSet) {
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set = &I8PSet{
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Cards: I8PPool{
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I8PTypeBlue: cards[I8PTypeBlue],
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I8PTypeOrange: cards[I8PTypeOrange],
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I8PTypePink: cards[I8PTypePink],
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I8PTypePurple: cards[I8PTypePurple],
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I8PTypeWhite: cards[I8PTypeWhite],
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I8PTypeYellow: cards[I8PTypeYellow],
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I8PTypeNone: cards[I8PTypeNone],
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I8PTypeMulti: cards[I8PTypeMulti],
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I8PTypeEntry: cards[I8PTypeEntry],
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},
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}
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//TODO Make schema more flexible
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set.Schema = draft.PackSchema{
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Slots: []draft.PackSlot{
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{Amount: 1, Provider: set.ProviderByType(I8PTypeBlue)},
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{Amount: 1, Provider: set.ProviderByType(I8PTypeOrange)},
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{Amount: 1, Provider: set.ProviderByType(I8PTypePink)},
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{Amount: 1, Provider: set.ProviderByType(I8PTypePurple)},
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{Amount: 1, Provider: set.ProviderByType(I8PTypeWhite)},
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{Amount: 1, Provider: set.ProviderByType(I8PTypeYellow)},
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{Amount: 1, Provider: set.ProviderByType(I8PTypeNone)},
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{Amount: 2, Provider: set.ProviderByType(I8PTypeMulti)},
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{Amount: 2, Provider: set.ProviderByType(I8PTypeEntry)},
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{Amount: 1, Provider: set.ProviderOther()},
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},
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}
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return
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}
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func makeProblemSet(cards I8PPool) (set *I8PSet) {
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set = &I8PSet{
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Cards: I8PPool{
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I8PTypeProblem: cards[I8PTypeProblem],
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},
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}
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set.Schema = draft.PackSchema{
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Slots: []draft.PackSlot{
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{
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Amount: 12,
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Provider: set.ProviderByType(I8PTypeProblem),
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},
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},
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}
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return
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}
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// ProviderByType provides cards from a specified category
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func (s *I8PSet) ProviderByType(typ I8PType) draft.CardProvider {
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return func(n int) (out []draft.Card) {
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s.shuffle(typ)
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if len(s.Cards[typ]) < n {
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n = len(s.Cards[typ])
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}
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out, s.Cards[typ] = toDraft(s.Cards[typ][:n]), s.Cards[typ][n:]
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return
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}
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}
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// ProviderOther picks a random card for any available set (except Problems)
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func (s *I8PSet) ProviderOther() draft.CardProvider {
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choices := []I8PType{
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I8PTypeBlue,
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I8PTypeOrange,
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I8PTypePink,
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I8PTypePurple,
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I8PTypeWhite,
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I8PTypeYellow,
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I8PTypeNone,
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I8PTypeMulti,
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I8PTypeEntry,
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}
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return func(n int) (out []draft.Card) {
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// Filter types that have enough cards for what we need
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// n is almost always 1, so this should not introduce bias
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available := []I8PType{}
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for _, typ := range choices {
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if len(s.Cards[typ]) >= n {
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available = append(available, typ)
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}
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}
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// Check if there are no pools we can pick stuff from, and exit early
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// THIS IS NOT NORMAL, AND YOU SHOULD FIX YOUR CUBE!
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if len(available) < 1 {
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return
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}
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typ := available[rand.Intn(len(available))]
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return s.ProviderByType(typ)(n)
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}
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}
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// PackSchema returns the pack schema for building packs from a I8PCube
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// PackSchema returns the pack schema for building packs from a I8PCube
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func (s *I8PSet) PackSchema() draft.PackSchema {
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func (s *I8PSet) PackSchema() draft.PackSchema {
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return s.Schema
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return s.Schema
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}
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}
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// MakeI8PCube takes an organized set of cards and sorts them into a draftable I8PCube
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func (s *I8PSet) shuffle(typ I8PType) {
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func MakeI8PCube(cards map[string][]Card) *I8PCube {
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rand.Shuffle(len(s.Cards[typ]), func(i, j int) {
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//TODO Separate problems from main deck
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s.Cards[typ][i], s.Cards[typ][j] = s.Cards[typ][j], s.Cards[typ][i]
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//TODO Make schemas
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})
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return &I8PCube{
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Main: &I8PSet{
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Cards: cards,
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},
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}
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}
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}
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74
mlp/i8pcube_test.go
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74
mlp/i8pcube_test.go
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@ -0,0 +1,74 @@
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package mlp_test
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import (
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"fmt"
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"testing"
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"git.fromouter.space/mcg/draft"
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"git.fromouter.space/mcg/draft/mlp"
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)
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// TestDraftI8PCube sets up a I8PCube and drafts 3 packs from it
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func TestDraftI8PCube(t *testing.T) {
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pool := mlp.I8PPool{
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mlp.I8PTypeBlue: mockCards("b1", "b2", "b3"),
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mlp.I8PTypeOrange: mockCards("o1", "o2", "o3"),
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mlp.I8PTypePink: mockCards("p1", "p2", "p3"),
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mlp.I8PTypePurple: mockCards("u1", "u2", "u3"),
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mlp.I8PTypeWhite: mockCards("w1", "w2", "w3"),
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mlp.I8PTypeYellow: mockCards("y1", "y2", "y3"),
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mlp.I8PTypeNone: mockCards("n1", "n2", "n3"),
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mlp.I8PTypeMulti: mockCards("m1", "m2", "m3", "m4"),
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mlp.I8PTypeEntry: mockCards("e1", "e2", "e3", "e4"),
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mlp.I8PTypeProblem: mockCards("P1", "P2"),
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}
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cube := mlp.MakeI8PCube(pool)
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pack1 := draft.MakePack(cube.Main)
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pack2 := draft.MakePack(cube.Main)
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pack3 := draft.MakePack(cube.Problems)
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if len(pack1) != 12 {
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t.Errorf("Expected 12 cards in pack 1 but got %d", len(pack1))
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}
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if len(pack2) != 12 {
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t.Errorf("Expected 12 cards in pack 2 but got %d", len(pack2))
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}
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if len(pack3) != 2 {
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t.Errorf("Expected 2 cards in pack 3 but got %d", len(pack3))
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}
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fmt.Printf("Cards in pack1: %s\n", pack1)
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fmt.Printf("Cards in pack2: %s\n", pack2)
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fmt.Printf("Cards in pack3: %s\n", pack3)
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}
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// TestDryCube tries drying up the cube to make the "OtherProvider" not able to pick a card
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// Expected behavior is to have a 11 card pack generate and not crash.
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// This should **never** happen! If it does, please go fix your cube!
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func TestDryCube(t *testing.T) {
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pool := mlp.I8PPool{
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mlp.I8PTypeBlue: mockCards("b1"),
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mlp.I8PTypeOrange: mockCards("o1"),
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mlp.I8PTypePink: mockCards("p1"),
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mlp.I8PTypePurple: mockCards("u1"),
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mlp.I8PTypeWhite: mockCards("w1"),
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mlp.I8PTypeYellow: mockCards("y1"),
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mlp.I8PTypeNone: mockCards("n1"),
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mlp.I8PTypeMulti: mockCards("m1", "m4"),
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mlp.I8PTypeEntry: mockCards("e1", "e4"),
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}
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cube := mlp.MakeI8PCube(pool)
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pack := draft.MakePack(cube.Main)
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if len(pack) != 11 {
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t.Errorf("Expected 11 cards in pack but got %d", len(pack))
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}
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}
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func mockCards(ids ...string) []mlp.Card {
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out := make([]mlp.Card, len(ids))
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for i, id := range ids {
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out[i] = mlp.Card{ID: id}
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}
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return out
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}
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"io/ioutil"
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"io/ioutil"
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"net/http"
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"net/http"
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"strings"
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"strings"
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"git.fromouter.space/mcg/draft"
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)
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)
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// Set is a set/expansion of MLP:CCG
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// Set is a set/expansion of MLP:CCG
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@ -33,6 +35,13 @@ type Card struct {
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ProblemRequirement PowerRequirement `json:",omitempty"`
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ProblemRequirement PowerRequirement `json:",omitempty"`
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}
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}
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// ToDraftCard converts cards to draft.Card
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func (c Card) ToDraftCard() draft.Card {
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return draft.Card{
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ID: c.ID,
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}
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}
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// PowerRequirement denotes one or more power requirements, colored or not
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// PowerRequirement denotes one or more power requirements, colored or not
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type PowerRequirement map[string]int
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type PowerRequirement map[string]int
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12
mlp/utils.go
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12
mlp/utils.go
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@ -0,0 +1,12 @@
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package mlp
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import "git.fromouter.space/mcg/draft"
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// Converts multiple mlp.Card to draft.Card
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func toDraft(cards []Card) []draft.Card {
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out := make([]draft.Card, len(cards))
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for i, card := range cards {
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out[i] = card.ToDraftCard()
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}
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return out
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}
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