package mlp import ( "errors" "strings" "git.fromouter.space/mcg/draft" ) // Card is a single MLP:CCG card in a set type Card struct { ID string Name string Subname string Element []string Keywords []string Traits []string Requirement PowerRequirement `json:",omitempty"` Cost *int `json:",omitempty"` Power *int `json:",omitempty"` Type string Text string Rarity Rarity ProblemBonus *int `json:",omitempty"` ProblemOpponentPower int `json:",omitempty"` ProblemRequirement PowerRequirement `json:",omitempty"` Boosted *Card `json:",omitempty"` } // ToDraftCard converts cards to draft.Card func (c Card) ToDraftCard() draft.Card { return draft.Card{ ID: c.ID, } } // PowerRequirement denotes one or more power requirements, colored or not type PowerRequirement map[string]int // Errors involving loading cards var ( ErrInvalidCardID = errors.New("invalid card id") ErrCardNotFound = errors.New("card not found in their set") ) // LoadCardList loads cards from sets, fetching them from HTTP if needed/wanted func LoadCardList(list []string, fetch bool) (out []Card, err error) { out = make([]Card, len(list)) for i, card := range list { if len(card) < 3 { err = ErrInvalidCardID return } // Get Set ID setid := SetID(strings.ToUpper(card[:2])) // Check for promo card for _, promoid := range promoIDs { if strings.ToLower(card) == promoid { card = strings.ToLower(card) setid = SetPromo break } } // Get set var set *Set if fetch { set, err = LoadSetHTTP(setid) } else { set, err = LoadSetMemory(setid) } if err != nil { return } cdata, ok := set.CardData[card] if !ok { err = ErrCardNotFound return } out[i] = cdata } return }