package mlp_test import ( "testing" "git.fromouter.space/mcg/draft/mlp" ) // Tests a block packprovider func TestBlockProvider(t *testing.T) { // Clean all loaded sets mlp.CleanSetCache() // Load all needed sets sets := []mlp.SetID{ mlp.SetPremiere, mlp.SetCanterlotNights, mlp.SetCrystalGames, mlp.SetAbsoluteDiscord, mlp.SetEquestrialOdysseys, mlp.SetHighMagic, mlp.SetMarksInTime, mlp.SetDefendersOfEquestria, mlp.SetSeaquestriaBeyond, mlp.SetFriendsForever, } for _, setid := range sets { _, err := mlp.LoadSetHTTP(setid) if err != nil { t.Fatalf("Could not load needed set: %s", err.Error()) } } PR, err := mlp.BlockPacks(mlp.BlockPremiere) if err != nil { t.Fatalf("Could not load sets for premiere block draft: %s", err.Error()) } EO, err := mlp.BlockPacks(mlp.BlockOdyssey) if err != nil { t.Fatalf("Could not load sets for odyssey block draft: %s", err.Error()) } DE, err := mlp.BlockPacks(mlp.BlockDefenders) if err != nil { t.Fatalf("Could not load sets for defenders block draft: %s", err.Error()) } // Generate packs for each block _ = PR() _ = EO() _ = DE() } // Tests trying to make a packprovider of a block that's not loaded func TestBlockError(t *testing.T) { // Clean all loaded sets mlp.CleanSetCache() _, err := mlp.BlockPacks(mlp.BlockPremiere) if err == nil { t.Fatal("Could somehow generate a packprovider even though the set shouldn't be loaded") } if err != mlp.ErrSetNotLoaded { t.Fatalf("Got an error but it's not the right one: %s", err.Error()) } }