160 lines
4.3 KiB
Go
160 lines
4.3 KiB
Go
package mlp_test
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import (
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"testing"
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"git.fromouter.space/mcg/draft"
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"git.fromouter.space/mcg/draft/mlp"
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)
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// TestSet retrieves a set online and generates a couple packs with it
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// This test *requires* an internet connection!
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func TestSet(t *testing.T) {
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// Clean all loaded sets
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mlp.CleanSetCache()
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deSet, err := mlp.LoadSetHTTP(mlp.SetDefendersOfEquestria)
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if err != nil {
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t.Fatalf("Could not fetch set data: %s", err.Error())
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}
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pack1 := draft.MakePack(deSet)
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pack2 := draft.MakePack(deSet)
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// Make sure both packs have the exact number of cards
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if len(pack1) != 12 {
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t.Fatalf("Expected 12 cards in pack 1 but got %d", len(pack1))
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}
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if len(pack2) != 12 {
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t.Fatalf("Expected 12 cards in pack 2 but got %d", len(pack2))
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}
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t.Logf("Cards in pack 1: %s\n", pack1)
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t.Logf("Cards in pack 2: %s\n", pack2)
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}
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// TestWrongSet tries to fetch a set that doesn't exist
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// This test *requires* an internet connection!
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func TestWrongSet(t *testing.T) {
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_, err := mlp.LoadSetHTTP("nopenope")
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if err == nil {
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t.Fatalf("Expected an error but didn't get one!")
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}
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}
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// TestAllLoads tests all the LoadSet* functions
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// This test *requires* an internet connection!
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func TestAllLoads(t *testing.T) {
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// Clean all loaded sets
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mlp.CleanSetCache()
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// Test LoadSetHTTP
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_, err := mlp.LoadSetHTTP(mlp.SetAbsoluteDiscord)
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if err != nil {
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t.Fatalf("[LoadSetHTTP] Could not fetch set data from the internet: %s", err.Error())
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}
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// Load set from bytes
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_, err = mlp.LoadSetBytes(mlp.SetCelestialSolstice, []byte("{}"))
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if err != nil {
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t.Fatalf("[LoadSetBytes] Could not load set: %s", err.Error())
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}
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// Load set to memory
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err = mlp.LoadSetData(map[mlp.SetID][]byte{
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mlp.SetRockNRave: []byte("{}"),
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})
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if err != nil {
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t.Fatalf("[LoadSetData] Could not load set: %s", err.Error())
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}
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// Load set from memory
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_, err = mlp.LoadSetMemory(mlp.SetRockNRave)
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if err != nil {
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t.Fatalf("[LoadSetMemory] Could not load set: %s", err.Error())
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}
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}
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// TestNotLoadedErr tests that LoadSetMemory fails if set is not cached
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func TestNotLoadedErr(t *testing.T) {
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// Clean all sets from memory first
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mlp.CleanSetCache()
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// Load set from memory (should fail)
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_, err := mlp.LoadSetMemory(mlp.SetFriendsForever)
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if err == nil {
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t.Fatal("[LoadSetMemory] Set loaded but shouldn't")
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} else if err != mlp.ErrSetNotLoaded {
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t.Fatalf("[LoadSetMemory] Set not loaded but error is not the right one: %s", err.Error())
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}
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// Actually load set
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err = mlp.LoadSetData(map[mlp.SetID][]byte{
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mlp.SetFriendsForever: []byte("{}"),
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})
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if err != nil {
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t.Fatalf("[LoadSetData] Could not load set: %s", err.Error())
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}
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// Load set from memory (should succeed)
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_, err = mlp.LoadSetMemory(mlp.SetFriendsForever)
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if err != nil {
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t.Fatalf("[LoadSetMemory] Could not load set: %s", err.Error())
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}
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}
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// TestLoadCache tests caching on all Load functions that support it
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func TestLoadCache(t *testing.T) {
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// Clean all sets from memory first
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mlp.CleanSetCache()
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// Load dummy set
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err := mlp.LoadSetData(map[mlp.SetID][]byte{
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mlp.SetFriendsForever: []byte("{}"),
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})
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if err != nil {
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t.Fatalf("[LoadSetData] Could not load set: %s", err.Error())
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}
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//
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// Try all set loading functions to trigger the cache
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//
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_, err = mlp.LoadSetMemory(mlp.SetFriendsForever)
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if err != nil {
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t.Fatalf("[LoadSetMemory] Could not load set: %s", err.Error())
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}
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_, err = mlp.LoadSetBytes(mlp.SetFriendsForever, []byte("THIS SHOULD BE IGNORED"))
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if err != nil {
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t.Fatalf("[LoadSetBytes] Could not load set: %s", err.Error())
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}
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loadedset, err := mlp.LoadSetHTTP(mlp.SetFriendsForever)
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if err != nil {
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t.Fatalf("[LoadSetHTTP] Could not load set: %s", err.Error())
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}
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// Check that loaded set via HTTP is the dummy cache and not the real thing
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if len(loadedset.Cards) != 0 {
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t.Fatalf("[LoadSetHTTP] Set not loaded from cache")
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}
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}
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// TestMalformedJSONLoad tests that LoadSetData/LoadSetBytes return an error when given malformed JSON
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func TestMalformedJSONLoad(t *testing.T) {
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// Clean all sets from memory first
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mlp.CleanSetCache()
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_, err := mlp.LoadSetBytes(mlp.SetFriendsForever, []byte("THIS SHOULD FAIL"))
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if err == nil {
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t.Fatalf("LoadSetBytes with invalid data succeeded but shouldn't have")
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}
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err = mlp.LoadSetData(map[mlp.SetID][]byte{
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mlp.SetFriendsForever: []byte("THIS SHOULD FAIL"),
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})
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if err == nil {
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t.Fatalf("LoadSetData with invalid data succeeded but shouldn't have")
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}
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}
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