27 lines
812 B
Go
27 lines
812 B
Go
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package engine
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// Board is the board state of a game
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type Board struct {
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PlayerBoards map[*Player]PlayerBoard
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}
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// Stack is a stack/list of cards
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type Stack []*Card
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// PlayerBoard is the side of the board belonging to a specific player
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type PlayerBoard struct {
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Home Zone // Player's home
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Problems []Zone // All problems the player can place cards at
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Deck Stack // Cards left in the main deck
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ProblemDeck Stack // Cards left in the problem deck
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Discards Stack // Cards in the discard pile
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Banished Stack // Cards that have been banished
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Hand Stack // Cards the player has in hand
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}
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// Zone is a place cards can go to/be played at
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type Zone struct {
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Cards []*CardInstance // Cards in the zone
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Problem *CardInstance // If it's a problem, the problem's card
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}
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