Refactor messages handling
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commit
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6 changed files with 231 additions and 87 deletions
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@ -1,13 +1,11 @@
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package main
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import (
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"fmt"
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room "git.fromouter.space/mcg/cardgage/room/api"
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"git.fromouter.space/mcg/draft"
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)
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type draftBot struct {
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// DraftBot is the functional part of draftbot
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type DraftBot struct {
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API BotInterface
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Name string
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Rooms map[string]roomInfo
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@ -25,15 +23,18 @@ type BotInterface interface {
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Send(room.BotMessage)
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}
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func newDraftBot(botAPI BotInterface, name string) *draftBot {
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return &draftBot{
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// NewDraftBot creates a new draft bot instance with the given name
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// and communication interface
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func NewDraftBot(botAPI BotInterface, name string) *DraftBot {
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return &DraftBot{
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API: botAPI,
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Name: name,
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Sessions: make(map[string]session),
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}
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}
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func (d *draftBot) onMessage(msg room.ServerMessage) {
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// OnMessage is the function to be called when messages are received
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func (d *DraftBot) OnMessage(msg room.ServerMessage) {
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switch msg.Type {
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case room.MsgMessage:
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if *logAll {
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@ -53,10 +54,11 @@ func (d *draftBot) onMessage(msg room.ServerMessage) {
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"roomid", msg.RoomID,
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"content", msg.Event.Message)
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}
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d.handleEvent(msg.RoomID, *msg.Event)
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}
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}
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func (d *draftBot) sendMessage(roomid string, msg room.Message) {
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func (d *DraftBot) sendMessage(roomid string, msg room.Message) {
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d.API.Send(room.BotMessage{
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RoomID: roomid,
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Type: room.MsgMessage,
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@ -64,96 +66,61 @@ func (d *draftBot) sendMessage(roomid string, msg room.Message) {
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})
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}
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func (d *draftBot) handleMessage(roomid string, msg room.Message) {
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func (d *DraftBot) handleMessage(roomid string, msg room.Message) {
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// Get session in room
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session, ok := d.Sessions[roomid]
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if !ok {
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// Room does not have a currently running session, ignore unless it's the owner asking for specific stuff
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//TODO
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d.commands(commandMap{
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// Owner wants to create a session
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"create": d.cmdfnOnlyOwner(d.cmdCreateSession),
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})(roomid, msg)
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return
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}
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// Check if player is in the draft
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player, ok := session.Players[msg.From]
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_, ok = session.Players[msg.From]
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if !ok {
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// Player not in draft, are they asking to join?
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switch msg.Type {
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// Player is asking to join
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case "join":
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// Players can only join if session didn't start yet
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if session.started {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-already-started",
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Message: "You can't join a running session",
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})
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d.commands(commandMap{
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// Player wants to join the session
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"join": d.cmdJoinSession,
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})(roomid, msg)
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return
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}
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// Check if there are still open slots
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if len(session.Players)+1 > len(session.Pod.Players) {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-full",
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Message: "There aren't any spots left",
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})
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return
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}
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// Add player to the list
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session.Players[msg.From] = nil
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "player-joined-session",
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Data: msg.From,
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Message: fmt.Sprintf("%s joined the draft session (%d players, %d missing)", msg.From, len(session.Players), len(session.Pod.Players)-len(session.Players)),
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})
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// Player wants something else
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default:
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// Tell them can either join or GTFO
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "not-joined-err",
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Data: "not joined",
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Message: "You must join the session to do anything",
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})
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return
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}
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return
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}
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switch msg.Type {
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// Players in the draft session
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d.commands(commandMap{
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// Player has picked a card
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case "pick":
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// Get picked card
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picked := msg.Data.(string)
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"pick": d.cmdPickCard,
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// Try to pick on player struct
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err := player.Pick(draft.Card{ID: picked})
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if err != nil {
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if err == draft.ErrNotInPack {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "invalid-pick",
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})
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} else {
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// Technically not needed, as Pick can only throw ErrNotInPack right now
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// Owner wants to start the session
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"start": d.cmdfnOnlyOwner(d.cmdStartSession),
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})(roomid, msg)
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}
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return
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func (d *DraftBot) handleEvent(roomid string, evt room.Event) {
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switch evt.Type {
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// Got added to a new room
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case room.EvtNewRoom:
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// Add room to the list
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d.Rooms[evt.Room.Id] = roomInfo{
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Name: evt.Room.Name,
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Owner: evt.Room.Creator,
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}
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "card-picked",
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Data: struct {
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Player string
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}{
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msg.From,
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},
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Message: fmt.Sprintf("%s picked a card from his pack", msg.From),
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})
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// A room got closed
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case room.EvtRoomClosed:
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// Check if there's a session there
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session, ok := d.Sessions[roomid]
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if ok {
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// Close session
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session.exit <- true
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// Remove session from list
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delete(d.Sessions, roomid)
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}
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// Remove room from list
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delete(d.Rooms, roomid)
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}
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}
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133
draftbot/draftbot.messages.go
Normal file
133
draftbot/draftbot.messages.go
Normal file
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@ -0,0 +1,133 @@
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package main
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import (
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"fmt"
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room "git.fromouter.space/mcg/cardgage/room/api"
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"git.fromouter.space/mcg/draft"
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)
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type commandHandler func(roomid string, msg room.Message)
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type commandMap map[string]commandHandler
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func (d *DraftBot) commands(commands commandMap) commandHandler {
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return func(roomid string, msg room.Message) {
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action, ok := commands[msg.Type]
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if !ok {
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cmdlist := []string{}
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for cmd := range commands {
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cmdlist = append(cmdlist, cmd)
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}
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "command-unavailable",
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Message: fmt.Sprintf("Available commands (at this state) are: %s", cmdlist),
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})
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return
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}
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action(roomid, msg)
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}
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}
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func (d *DraftBot) cmdJoinSession(roomid string, msg room.Message) {
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// Get session
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session, _ := d.Sessions[roomid]
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// Players can only join if session didn't start yet
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if session.started {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-already-started",
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Message: "You can't join a running session",
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})
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return
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}
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// Check if there are still open slots
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if len(session.Players)+1 > len(session.Pod.Players) {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-full",
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Message: "There aren't any spots left",
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})
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return
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}
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// Add player to the list
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session.Players[msg.From] = nil
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "player-joined-session",
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Data: msg.From,
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Message: fmt.Sprintf("%s joined the draft session (%d players, %d missing)", msg.From, len(session.Players), len(session.Pod.Players)-len(session.Players)),
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})
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}
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func (d *DraftBot) cmdPickCard(roomid string, msg room.Message) {
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// Get session
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session, _ := d.Sessions[roomid]
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// Get player
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player, _ := session.Players[msg.From]
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// Get picked card
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picked := msg.Data.(string)
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// Try to pick on player struct
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err := player.Pick(draft.Card{ID: picked})
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if err != nil {
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if err == draft.ErrNotInPack {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "invalid-pick",
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})
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} else {
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// Technically not needed, as Pick can only throw ErrNotInPack right now
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}
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return
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}
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "card-picked",
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Data: struct {
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Player string
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}{
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msg.From,
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},
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Message: fmt.Sprintf("%s picked a card from his pack", msg.From),
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})
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}
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func (d *DraftBot) cmdCreateSession(roomid string, msg room.Message) {
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//TODO
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}
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func (d *DraftBot) cmdStartSession(roomid string, msg room.Message) {
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//TODO
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}
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func (d *DraftBot) cmdfnOnlyOwner(wrapped commandHandler) commandHandler {
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return func(roomid string, msg room.Message) {
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// Get room the message was sent from
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roomData, ok := d.Rooms[roomid]
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if !ok {
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// Message from a room we're not in?
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// Ignore it for now
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return
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}
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// Make sure the message is coming from the room owner
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if msg.From != roomData.Owner {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "no-session",
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Message: "Sorry, only the owner can speak to me when no session is active",
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})
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return
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}
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// Check done, call wrapped function
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wrapped(roomid, msg)
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}
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}
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42
draftbot/draftbot_test.go
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42
draftbot/draftbot_test.go
Normal file
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package main_test
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import (
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"testing"
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"git.fromouter.space/mcg/cardgage/client/bot"
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room "git.fromouter.space/mcg/cardgage/room/api"
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draft "git.fromouter.space/mcg/mlp-server-tools/draftbot"
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)
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type MockServer struct {
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in chan room.ServerMessage
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out chan room.BotMessage
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}
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func makeMockServer() *MockServer {
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in := make(chan room.ServerMessage)
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out := make(chan room.BotMessage)
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srv := &MockServer{
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in: in,
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out: out,
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}
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return srv
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}
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func (m *MockServer) Send(msg room.BotMessage) {
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m.out <- msg
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}
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func (m *MockServer) Bind(fn bot.MessageHandler) {
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for msg := range m.in {
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fn(msg)
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}
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}
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func TestDraftSession(t *testing.T) {
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mock := makeMockServer()
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draftbot := draft.NewDraftBot(mock, "bot")
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go mock.Bind(draftbot.OnMessage)
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//TODO sample session
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}
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@ -4,7 +4,7 @@ go 1.12
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require (
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git.fromouter.space/Artificiale/moa v0.0.1-p2
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git.fromouter.space/mcg/cardgage v0.0.2
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git.fromouter.space/mcg/cardgage v0.0.4
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git.fromouter.space/mcg/draft v0.0.2
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github.com/go-kit/kit v0.8.0
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)
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@ -5,6 +5,8 @@ git.fromouter.space/mcg/cardgage v0.0.1-p2 h1:u65ofEmtDHHQ8nbai97DW9kcrYa4x0I3NH
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git.fromouter.space/mcg/cardgage v0.0.1-p2/go.mod h1:vCmJ9HRdRGSWg2YQW9oNG7geYACdgWYmzL+zZdrsYhQ=
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git.fromouter.space/mcg/cardgage v0.0.2 h1:u3Wz+UJx0wEix7vlqMlDX9Kg8nplCy8A0+nIKdNNPp0=
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git.fromouter.space/mcg/cardgage v0.0.2/go.mod h1:vCmJ9HRdRGSWg2YQW9oNG7geYACdgWYmzL+zZdrsYhQ=
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git.fromouter.space/mcg/cardgage v0.0.4 h1:LHMUeNMh0QiMkM3TgsLe9l5sDmanQrej6UiWSVTb67c=
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git.fromouter.space/mcg/cardgage v0.0.4/go.mod h1:vCmJ9HRdRGSWg2YQW9oNG7geYACdgWYmzL+zZdrsYhQ=
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git.fromouter.space/mcg/draft v0.0.2 h1:OT1uztgfCZnZCOg3uOtjQKH2WdwRAxNdYr4KXklVgXY=
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git.fromouter.space/mcg/draft v0.0.2/go.mod h1:QQmDm9FgAZL3b2/pIDd4Eo608SxMiCQQe5vIybe/CDY=
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github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
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@ -81,8 +81,8 @@ func runBot(name string, games, tags []string) error {
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return err
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}
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draftbot := newDraftBot(wsbot, name)
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wsbot.Listen(draftbot.onMessage)
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draftbot := NewDraftBot(wsbot, name)
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wsbot.Listen(draftbot.OnMessage)
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return errors.New("eof")
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}
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