Update convertset to add boosted manes
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643a86a604
commit
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2 changed files with 155 additions and 142 deletions
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@ -28,6 +28,7 @@ type jsonCard struct {
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ProblemBonus *int `json:",omitempty"`
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ProblemOpponentPower int `json:",omitempty"`
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ProblemRequirement jsonPowerRequirement `json:",omitempty"`
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Boosted *jsonCard `json:",omitempty"`
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}
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type jsonPowerRequirement map[string]int
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@ -35,152 +36,163 @@ type jsonPowerRequirement map[string]int
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func convert(xmlset xmlSet) (s jsonSet) {
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s.Name = xmlset.Name
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for _, xmlcard := range xmlset.Cards {
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jsoncard := jsonCard{
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Name: xmlcard.Name,
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Keywords: []string{},
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Traits: []string{},
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Element: []string{},
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}
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jsoncard := decodeCard(xmlcard)
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type reqUnit struct {
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Element string
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Count int
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}
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requirements := make([]reqUnit, 3)
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problemreq := make([]reqUnit, 2)
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for _, property := range xmlcard.Properties {
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switch property.Name {
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case "Cost":
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if property.Value != "" {
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cost, _ := strconv.Atoi(property.Value)
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jsoncard.Cost = &cost
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}
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case "Element":
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if property.Value != "" && property.Value != "Multicolor" {
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jsoncard.Element = append(jsoncard.Element, property.Value)
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}
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case "Keywords":
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if property.Value != "" {
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jsoncard.Keywords = strings.Split(strings.TrimRight(property.Value, "."), ", ")
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}
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case "Number":
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jsoncard.ID = strings.ToLower(property.Value)
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case "PlayRequiredElement":
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if property.Value != "" {
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requirements[0].Element = property.Value
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}
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case "PlayRequiredPower":
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if property.Value != "" {
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requirements[0].Count, _ = strconv.Atoi(property.Value)
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}
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case "Power":
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if property.Value != "" {
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power, _ := strconv.Atoi(property.Value)
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jsoncard.Power = &power
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}
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case "ProblemBonus":
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if property.Value != "" {
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bonus, _ := strconv.Atoi(property.Value)
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jsoncard.ProblemBonus = &bonus
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}
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case "ProblemOpponentPower":
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if property.Value != "" {
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jsoncard.ProblemOpponentPower, _ = strconv.Atoi(property.Value)
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}
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case "ProblemPlayerElement1":
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if property.Value != "" {
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problemreq[0].Element = property.Value
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}
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case "ProblemPlayerElement1Power":
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if property.Value != "" {
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problemreq[0].Count, _ = strconv.Atoi(property.Value)
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}
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case "ProblemPlayerElement2":
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if property.Value != "" {
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problemreq[1].Element = property.Value
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}
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case "ProblemPlayerElement2Power":
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if property.Value != "" {
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problemreq[1].Count, _ = strconv.Atoi(property.Value)
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}
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case "Rarity":
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if property.Value != "" {
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jsoncard.Rarity = property.Value
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}
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case "SecondaryPlayRequiredElement":
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if property.Value != "" {
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requirements[1].Element = property.Value
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}
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case "SecondaryPlayRequiredPower":
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if property.Value != "" {
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requirements[1].Count, _ = strconv.Atoi(property.Value)
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}
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case "Subname":
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if property.Value != "" {
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jsoncard.Subname = property.Value
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}
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case "TertiaryPlayRequiredElement":
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if property.Value != "" {
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requirements[2].Element = property.Value
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}
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case "TertiaryPlayRequiredPower":
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if property.Value != "" {
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requirements[2].Count, _ = strconv.Atoi(property.Value)
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}
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case "Text":
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jsoncard.Text = property.Value
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case "Traits":
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if property.Value != "" {
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jsoncard.Traits = strings.Split(property.Value, ", ")
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}
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case "TriElement",
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"TriPrimaryElement",
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"TriSecondaryElement",
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"MultiPrimaryElement",
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"MultiSecondaryElement":
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if property.Value != "" {
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jsoncard.Element = append(jsoncard.Element, property.Value)
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}
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case "Type":
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jsoncard.Type = property.Value
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}
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}
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// Fill card requirements
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if requirements[0].Element != "" {
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jsoncard.Requirement = make(jsonPowerRequirement)
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}
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for _, req := range requirements {
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if req.Element != "" {
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jsoncard.Requirement[req.Element] = req.Count
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}
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}
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// Fill problem requirements (this is a bit more tricky)
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if problemreq[0].Element != "" {
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jsoncard.ProblemRequirement = make(jsonPowerRequirement)
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jsoncard.ProblemRequirement[problemreq[0].Element] = problemreq[0].Count
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/*
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The way OCTGN problems are managed is like this (I think):
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- If there are two problem requirements, then both are specified
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- If there is one problem requirement and it's "WILD", then
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there is just one problem requirement specified (which is colorless)
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- If there are two problem requirements, one of which is colorless,
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then there is JUST the colored requirement specified, and a
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colorless extra requirement is assumed to exist with the same
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non-wild requirement amount
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*/
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if problemreq[0].Element != "Wild" {
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if problemreq[1].Element != "" {
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jsoncard.ProblemRequirement[problemreq[1].Element] = problemreq[1].Count
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} else {
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jsoncard.ProblemRequirement["Wild"] = problemreq[0].Count
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}
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}
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if jsoncard.Type == "Mane Character" && xmlcard.Alternate != nil {
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boosted := decodeCard(*xmlcard.Alternate)
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jsoncard.Boosted = &boosted
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}
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s.Cards = append(s.Cards, jsoncard)
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}
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return
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}
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func decodeCard(xmlcard xmlCard) jsonCard {
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jsoncard := jsonCard{
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Name: xmlcard.Name,
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Keywords: []string{},
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Traits: []string{},
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Element: []string{},
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}
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type reqUnit struct {
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Element string
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Count int
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}
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requirements := make([]reqUnit, 3)
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problemreq := make([]reqUnit, 2)
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for _, property := range xmlcard.Properties {
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switch property.Name {
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case "Cost":
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if property.Value != "" {
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cost, _ := strconv.Atoi(property.Value)
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jsoncard.Cost = &cost
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}
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case "Element":
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if property.Value != "" && property.Value != "Multicolor" {
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jsoncard.Element = append(jsoncard.Element, property.Value)
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}
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case "Keywords":
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if property.Value != "" {
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jsoncard.Keywords = strings.Split(strings.TrimRight(property.Value, "."), ", ")
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}
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case "Number":
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jsoncard.ID = strings.ToLower(property.Value)
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case "PlayRequiredElement":
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if property.Value != "" {
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requirements[0].Element = property.Value
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}
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case "PlayRequiredPower":
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if property.Value != "" {
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requirements[0].Count, _ = strconv.Atoi(property.Value)
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}
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case "Power":
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if property.Value != "" {
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power, _ := strconv.Atoi(property.Value)
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jsoncard.Power = &power
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}
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case "ProblemBonus":
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if property.Value != "" {
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bonus, _ := strconv.Atoi(property.Value)
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jsoncard.ProblemBonus = &bonus
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}
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case "ProblemOpponentPower":
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if property.Value != "" {
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jsoncard.ProblemOpponentPower, _ = strconv.Atoi(property.Value)
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}
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case "ProblemPlayerElement1":
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if property.Value != "" {
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problemreq[0].Element = property.Value
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}
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case "ProblemPlayerElement1Power":
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if property.Value != "" {
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problemreq[0].Count, _ = strconv.Atoi(property.Value)
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}
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case "ProblemPlayerElement2":
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if property.Value != "" {
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problemreq[1].Element = property.Value
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}
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case "ProblemPlayerElement2Power":
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if property.Value != "" {
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problemreq[1].Count, _ = strconv.Atoi(property.Value)
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}
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case "Rarity":
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if property.Value != "" {
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jsoncard.Rarity = property.Value
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}
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case "SecondaryPlayRequiredElement":
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if property.Value != "" {
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requirements[1].Element = property.Value
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}
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case "SecondaryPlayRequiredPower":
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if property.Value != "" {
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requirements[1].Count, _ = strconv.Atoi(property.Value)
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}
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case "Subname":
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if property.Value != "" {
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jsoncard.Subname = property.Value
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}
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case "TertiaryPlayRequiredElement":
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if property.Value != "" {
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requirements[2].Element = property.Value
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}
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case "TertiaryPlayRequiredPower":
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if property.Value != "" {
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requirements[2].Count, _ = strconv.Atoi(property.Value)
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}
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case "Text":
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jsoncard.Text = property.Value
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case "Traits":
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if property.Value != "" {
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jsoncard.Traits = strings.Split(property.Value, ", ")
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}
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case "TriElement",
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"TriPrimaryElement",
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"TriSecondaryElement",
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"MultiPrimaryElement",
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"MultiSecondaryElement":
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if property.Value != "" {
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jsoncard.Element = append(jsoncard.Element, property.Value)
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}
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case "Type":
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jsoncard.Type = property.Value
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}
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}
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// Fill card requirements
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if requirements[0].Element != "" {
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jsoncard.Requirement = make(jsonPowerRequirement)
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}
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for _, req := range requirements {
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if req.Element != "" {
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jsoncard.Requirement[req.Element] = req.Count
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}
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}
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// Fill problem requirements (this is a bit more tricky)
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if problemreq[0].Element != "" {
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jsoncard.ProblemRequirement = make(jsonPowerRequirement)
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jsoncard.ProblemRequirement[problemreq[0].Element] = problemreq[0].Count
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/*
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The way OCTGN problems are managed is like this (I think):
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- If there are two problem requirements, then both are specified
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- If there is one problem requirement and it's "WILD", then
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there is just one problem requirement specified (which is colorless)
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- If there are two problem requirements, one of which is colorless,
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then there is JUST the colored requirement specified, and a
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colorless extra requirement is assumed to exist with the same
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non-wild requirement amount
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*/
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if problemreq[0].Element != "Wild" {
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if problemreq[1].Element != "" {
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jsoncard.ProblemRequirement[problemreq[1].Element] = problemreq[1].Count
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} else {
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jsoncard.ProblemRequirement["Wild"] = problemreq[0].Count
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}
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}
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}
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return jsoncard
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}
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@ -16,6 +16,7 @@ type xmlCard struct {
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ID string `xml:"id,attr"`
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Name string `xml:"name,attr"`
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Properties []xmlProperty `xml:"property"`
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Alternate *xmlCard `xml:"alternate"`
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}
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type xmlProperty struct {
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