From c85cd0bb8ee44b489f04d08d0a9ef7403eff99b8 Mon Sep 17 00:00:00 2001 From: Hamcha Date: Mon, 1 Jul 2019 12:55:38 +0200 Subject: [PATCH] Start work on rulebot --- rulebot/engine/board.go | 26 +++++ rulebot/engine/card.go | 54 ++++++++++ rulebot/engine/card_test.go | 37 +++++++ rulebot/engine/effect.go | 45 +++++++++ rulebot/engine/event.go | 28 ++++++ rulebot/engine/game.go | 79 +++++++++++++++ rulebot/engine/player.go | 5 + rulebot/go.mod | 10 ++ rulebot/go.sum | 193 ++++++++++++++++++++++++++++++++++++ rulebot/main.go | 89 +++++++++++++++++ rulebot/rulebot.go | 78 +++++++++++++++ 11 files changed, 644 insertions(+) create mode 100644 rulebot/engine/board.go create mode 100644 rulebot/engine/card.go create mode 100644 rulebot/engine/card_test.go create mode 100644 rulebot/engine/effect.go create mode 100644 rulebot/engine/event.go create mode 100644 rulebot/engine/game.go create mode 100644 rulebot/engine/player.go create mode 100644 rulebot/go.mod create mode 100644 rulebot/go.sum create mode 100644 rulebot/main.go create mode 100644 rulebot/rulebot.go diff --git a/rulebot/engine/board.go b/rulebot/engine/board.go new file mode 100644 index 0000000..c80925c --- /dev/null +++ b/rulebot/engine/board.go @@ -0,0 +1,26 @@ +package engine + +// Board is the board state of a game +type Board struct { + PlayerBoards map[*Player]PlayerBoard +} + +// Stack is a stack/list of cards +type Stack []*Card + +// PlayerBoard is the side of the board belonging to a specific player +type PlayerBoard struct { + Home Zone // Player's home + Problems []Zone // All problems the player can place cards at + Deck Stack // Cards left in the main deck + ProblemDeck Stack // Cards left in the problem deck + Discards Stack // Cards in the discard pile + Banished Stack // Cards that have been banished + Hand Stack // Cards the player has in hand +} + +// Zone is a place cards can go to/be played at +type Zone struct { + Cards []*CardInstance // Cards in the zone + Problem *CardInstance // If it's a problem, the problem's card +} diff --git a/rulebot/engine/card.go b/rulebot/engine/card.go new file mode 100644 index 0000000..1f08523 --- /dev/null +++ b/rulebot/engine/card.go @@ -0,0 +1,54 @@ +package engine + +import ( + "git.fromouter.space/mcg/draft/mlp" +) + +// Card is a card of MLP:CCG +type Card struct { + Info mlp.Card + + // Continuous abilities + Static []Ability + + // Activated abilities + Activated []ActivatedAbility + + // Triggered abilities + Triggered []TriggeredAbility +} + +// CardInstance is an instance of a card +type CardInstance struct { + Identity Card + IsToken bool +} + +// ActivatedAbility is an ability that can be activated +type ActivatedAbility struct { + Timing Timing // When can this ability be activated + Ability Ability +} + +// TriggeredAbility is an ability that gets triggered during an event +type TriggeredAbility struct { + Trigger Event // When is this ability triggered + Ability Ability +} + +// Ability is an ability a card can have +type Ability struct { + Requirements []Effect // These must resolve for the effects to activate + Effects []Effect +} + +// Timing is when a player can activate an ability/play an event +type Timing string + +// All timings +const ( + TimeInstant Timing = "instant" + TimeMainPhase Timing = "main phase" + TimeFaceoff Timing = "faceoff" + TimeReaction Timing = "reaction" +) diff --git a/rulebot/engine/card_test.go b/rulebot/engine/card_test.go new file mode 100644 index 0000000..d95d50c --- /dev/null +++ b/rulebot/engine/card_test.go @@ -0,0 +1,37 @@ +package engine_test + +import ( + "git.fromouter.space/mcg/draft/mlp" + "git.fromouter.space/mcg/mlp-server-tools/rulebot/engine" +) + +var cards = map[string]engine.Card{ + "pr15": engine.Card{ + Info: mlp.Card{ + ID: "pr15", + Name: "Rainbow Dash", + Subname: "Weather Leader", + Type: "Friend", + Text: "Main Phase: Exhaust this card to ready another one of your cards.", + }, + Activated: []engine.ActivatedAbility{ + engine.ActivatedAbility{ + Timing: engine.TimeMainPhase, + Ability: engine.Ability{ + Requirements: []engine.Effect{ + engine.Effect{ + Type: engine.EfExhaust, + TargetType: engine.TargetThisCard, + }, + }, + Effects: []engine.Effect{ + engine.Effect{ + Type: engine.EfReady, + TargetType: engine.TargetOwnCard, + }, + }, + }, + }, + }, + }, +} diff --git a/rulebot/engine/effect.go b/rulebot/engine/effect.go new file mode 100644 index 0000000..ab27e84 --- /dev/null +++ b/rulebot/engine/effect.go @@ -0,0 +1,45 @@ +package engine + +// Effect is an effect a triggered/activated ability can trigger +type Effect struct { + Type EffectType + TargetType TargetingType + + // Targets, if not implicit + TargetCard *CardInstance + TargetPlayer *Player +} + +// EffectType is the type of an effect +type EffectType string + +// All effect types +const ( + EfDraw EffectType = "draw card" + EfTurn EffectType = "turn card over" + EfFrighten EffectType = "frighten card" + EfRally EffectType = "rally card" + EfExhaust EffectType = "exhaust card" + EfReady EffectType = "ready card" +) + +// TargetingType is how an ability is targeted +type TargetingType string + +// All targeting types +const ( + TargetThisCard TargetingType = "this card" + TargetThisProblem TargetingType = "this card's problem" + TargetCard TargetingType = "card" + TargetFriend TargetingType = "friend" + TargetPlayer TargetingType = "player" + TargetOpponent TargetingType = "opponent" + TargetOwnCard TargetingType = "own card" + TargetOwnFriend TargetingType = "own friend" +) + +// Apply tries to apply an effect +func (e *Effect) Apply() error { + //TODO + return nil +} diff --git a/rulebot/engine/event.go b/rulebot/engine/event.go new file mode 100644 index 0000000..0483524 --- /dev/null +++ b/rulebot/engine/event.go @@ -0,0 +1,28 @@ +package engine + +// Event is an event that happened in a game +type Event struct { + Type EventType +} + +// EventType is a type of event +type EventType string + +// All event types +const ( + EvtPlayCard EventType = "card played" // when * play + EvtEntersPlay EventType = "card entered play" // when * enters play + EvtLeavesPlay EventType = "card left play" // when * leaves play + EvtMove EventType = "card moved" // when you move * + EvtConfront EventType = "problem confrontend" // when you confront * problem + EvtWinFaceoff EventType = "faceoff won" // when you win a faceoff + + // Card-specific events + EvtLostTokens EventType = "player lost tokens" // when an opponent loses * action tokens + EvtDrawn EventType = "player drew a card" // when * draws a card + + // Troublemaker events + EvtTMUncovered EventType = "tm uncovered" // when this card is uncovered + EvtTMChallenged EventType = "tm challenged" // when an opponent challenges * + EvtTMDefeated EventType = "tm defeated" // when this card is defeated +) diff --git a/rulebot/engine/game.go b/rulebot/engine/game.go new file mode 100644 index 0000000..2d8753a --- /dev/null +++ b/rulebot/engine/game.go @@ -0,0 +1,79 @@ +package engine + +// Game is a game of MLP:CCG +type Game struct { + Players []*Player + Board Board + Turns []*Turn + CurrentTurn *Turn +} + +// Action is an action that can be taken by players +type Action struct { + Type ActionType +} + +// ActionType is a type of action players can take +type ActionType string + +// All actions +const ( + ActDraw ActionType = "draw" + ActPlay ActionType = "play a card" + ActActivate ActionType = "activate ability" + ActMove ActionType = "move character" + ActRally ActionType = "rally friend" +) + +// Turn is a turn in a game +type Turn struct { + ActionLog []Action + Player *Player + Phase Phase + Step PhaseStep +} + +// Phase is a turn phase +type Phase string + +// All phases +const ( + PhaseReady = "ready phase" + PhaseTroublemaker = "troublemaker phase" + PhaseMain = "main phase" + PhaseScore = "score phase" + PhaseEnd = "end phase" +) + +// PhaseStep is a step in a phase +type PhaseStep string + +// All steps +const ( + // Ready phase steps + ReadyStep PhaseStep = "ready step" + ActionStep PhaseStep = "action step" + DrawStep PhaseStep = "draw step" + + // Troublemaker phase steps + UncoverStep PhaseStep = "uncover step" + ChallengeStep PhaseStep = "challenge step" + + // Score phase steps + ConfrontStep PhaseStep = "confront step" + FaceoffStep PhaseStep = "faceoff step" + SolveStep PhaseStep = "solve step" + + // End phase steps + EndOfTurnStep PhaseStep = "end of turn step" + WrapUpStep PhaseStep = "wrap up step" +) + +// PhaseStepList lists all the steps of each phase +var PhaseStepList = map[Phase][]PhaseStep{ + PhaseReady: []PhaseStep{ReadyStep, ActionStep, DrawStep}, + PhaseTroublemaker: []PhaseStep{UncoverStep, ChallengeStep}, + PhaseMain: []PhaseStep{}, + PhaseScore: []PhaseStep{ConfrontStep, FaceoffStep, SolveStep}, + PhaseEnd: []PhaseStep{EndOfTurnStep, WrapUpStep}, +} diff --git a/rulebot/engine/player.go b/rulebot/engine/player.go new file mode 100644 index 0000000..abeca3f --- /dev/null +++ b/rulebot/engine/player.go @@ -0,0 +1,5 @@ +package engine + +// Player is a player in a game +type Player struct { +} diff --git a/rulebot/go.mod b/rulebot/go.mod new file mode 100644 index 0000000..7b776f3 --- /dev/null +++ b/rulebot/go.mod @@ -0,0 +1,10 @@ +module git.fromouter.space/mcg/mlp-server-tools/rulebot + +go 1.12 + +require ( + git.fromouter.space/Artificiale/moa v0.0.1 + git.fromouter.space/mcg/cardgage v0.0.4 + git.fromouter.space/mcg/draft v0.0.4 + github.com/go-kit/kit v0.9.0 +) diff --git a/rulebot/go.sum b/rulebot/go.sum new file mode 100644 index 0000000..6f2d5cc --- /dev/null +++ b/rulebot/go.sum @@ -0,0 +1,193 @@ +cloud.google.com/go v0.26.0/go.mod h1:aQUYkXzVsufM+DwF1aE+0xfcU+56JwCaLick0ClmMTw= +git.fromouter.space/Artificiale/moa v0.0.1-p2/go.mod h1:dHYul6vVMwDCzre18AFs6NmI22yeI7AE0iQC1jFEQi0= +git.fromouter.space/Artificiale/moa v0.0.1 h1:1mVML0v3Bh5Fya9dz7pKtlt7+Z6hRzXxmlY7sBvw0FI= +git.fromouter.space/Artificiale/moa v0.0.1/go.mod 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"git.fromouter.space/mcg/mlp-server-tools/rulebot" + +import ( + "errors" + "flag" + "fmt" + "math/rand" + "os" + "os/signal" + "strings" + "syscall" + "time" + + "git.fromouter.space/Artificiale/moa/sd" + botapi "git.fromouter.space/mcg/cardgage/client/bot" + "github.com/go-kit/kit/log" +) + +var logger log.Logger +var logAll bool + +func main() { + consulAddr := flag.String("consul.addr", "consul:8500", "Consul address") + botName := flag.String("bot.name", "rulebot", "Bot name") + gameFilter := flag.String("filter.game", "mlpccg-mcg", "What game to filter for (separated by comma)") + tagFilter := flag.String("filter.tag", "+rules", "What tags to filter for (separated by comma)") + flag.BoolVar(&logAll, "debug.log", false, "Log a lot of stuff") + flag.Parse() + + logger = log.NewLogfmtLogger(os.Stderr) + logger = log.With(logger, "ts", log.DefaultTimestampUTC) + logger = log.With(logger, "caller", log.DefaultCaller) + + // Register with consul + registrar := sd.Register(*consulAddr, sd.Options{ + Name: "rulebot", + Tags: []string{ + "bot", // I am a room bot + }, + }, logger) + defer registrar.Deregister() + + // Seed RNG + rand.Seed(time.Now().UnixNano()) + + // Initialize consul client for service discovery + sd.InitClient(*consulAddr) + + errs := make(chan error) + go func() { + c := make(chan os.Signal) + signal.Notify(c, syscall.SIGINT, syscall.SIGTERM) + errs <- fmt.Errorf("%s", <-c) + }() + + go func() { + games := strings.Split(*gameFilter, ",") + tags := strings.Split(*tagFilter, ",") + errs <- runBot(*botName, games, tags) + }() + + logger.Log("exit", <-errs) +} + +func runBot(name string, games, tags []string) error { + // Search for roomsvc + roomsvc, err := sd.GetOne("roomsvc") + if err != nil { + return err + } + + addr := fmt.Sprintf("ws://%s:%d/bot", roomsvc.Service.Address, roomsvc.Service.Port) + + wsbot, err := botapi.NewBot(addr, botapi.Params{ + Name: name, + MsgBufferSize: 10, + Logger: logger, + GameIDs: games, + Tags: tags, + }) + if err != nil { + return err + } + + draftbot := NewRuleBot(wsbot, name) + wsbot.Listen(draftbot.OnMessage) + + return errors.New("eof") +} diff --git a/rulebot/rulebot.go b/rulebot/rulebot.go new file mode 100644 index 0000000..b944e4a --- /dev/null +++ b/rulebot/rulebot.go @@ -0,0 +1,78 @@ +package main + +import ( + room "git.fromouter.space/mcg/cardgage/room/api" +) + +// RuleBot is the functional part of RuleBot +type RuleBot struct { + API BotInterface + Name string + Rooms map[string]roomInfo + Games map[string]*engine.Game +} + +type roomInfo struct { + Name string + Owner string +} + +// BotInterface is the interface needed by RuleBot for working in cardgage +// This exists so that RuleBot can be attached to a mocked API for testing +type BotInterface interface { + Send(room.BotMessage) +} + +// NewRuleBot creates a new rule engine instance with the given name +// and communication interface +func NewRuleBot(botAPI BotInterface, name string) *RuleBot { + return &RuleBot{ + API: botAPI, + Name: name, + Rooms: make(map[string]roomInfo), + Sessions: make(map[string]*session), + } +} + +// OnMessage is the function to be called when messages are received +func (d *RuleBot) OnMessage(msg room.ServerMessage) { + switch msg.Type { + case room.MsgMessage: + if logAll { + logger.Log("event", "message", + "roomid", msg.RoomID, + "from", msg.Message.From, + "to", msg.Message.To, + "content", msg.Message.Message) + } + // Only consider messages that speak directly to me + if msg.Message.To == d.Name { + d.handleMessage(msg.RoomID, *msg.Message) + } + case room.MsgEvent: + if logAll { + logger.Log("event", "event", + "roomid", msg.RoomID, + "content", msg.Event.Message) + } + d.handleEvent(msg.RoomID, *msg.Event) + } +} + +func (d *RuleBot) sendMessage(roomid string, msg room.Message) { + d.API.Send(room.BotMessage{ + RoomID: roomid, + Type: room.MsgMessage, + Message: &msg, + }) +} + +func (d *RuleBot) handleMessage(roomid string, msg room.Message) { + //TODO +} + +func (d *RuleBot) handleSessionMessages(roomid string, s *session) { + for msg := range s.messages { + d.sendMessage(roomid, msg) + } +}