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be83334e3a
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4f3ad1d63a
1 changed files with 1 additions and 48 deletions
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@ -70,60 +70,13 @@ func (d *draftBot) handleMessage(roomid string, msg room.Message) {
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if !ok {
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if !ok {
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// Room does not have a currently running session, ignore unless it's the owner asking for specific stuff
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// Room does not have a currently running session, ignore unless it's the owner asking for specific stuff
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//TODO
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//TODO
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return
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}
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}
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// Check if player is in the draft
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// Check if player is in the draft
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player, ok := session.Players[msg.From]
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player, ok := session.Players[msg.From]
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if !ok {
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if !ok {
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// Player not in draft, are they asking to join?
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// Player not in draft, are they asking to join?
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switch msg.Type {
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//TODO
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// Player is asking to join
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case "join":
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// Players can only join if session didn't start yet
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if session.started {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-already-started",
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Message: "You can't join a running session",
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})
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return
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}
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// Check if there are still open slots
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if len(session.Players)+1 > len(session.Pod.Players) {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-full",
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Message: "There aren't any spots left",
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})
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return
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}
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// Add player to the list
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session.Players[msg.From] = nil
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "player-joined-session",
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Data: msg.From,
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Message: fmt.Sprintf("%s joined the draft session (%d players, %d missing)", msg.From, len(session.Players), len(session.Pod.Players)-len(session.Players)),
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})
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// Player wants something else
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default:
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// Tell them can either join or GTFO
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "not-joined-err",
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Data: "not joined",
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Message: "You must join the session to do anything",
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})
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return
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}
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return
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}
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}
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switch msg.Type {
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switch msg.Type {
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