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@ -70,60 +70,13 @@ func (d *draftBot) handleMessage(roomid string, msg room.Message) {
if !ok { if !ok {
// Room does not have a currently running session, ignore unless it's the owner asking for specific stuff // Room does not have a currently running session, ignore unless it's the owner asking for specific stuff
//TODO //TODO
return
} }
// Check if player is in the draft // Check if player is in the draft
player, ok := session.Players[msg.From] player, ok := session.Players[msg.From]
if !ok { if !ok {
// Player not in draft, are they asking to join? // Player not in draft, are they asking to join?
switch msg.Type { //TODO
// Player is asking to join
case "join":
// Players can only join if session didn't start yet
if session.started {
d.sendMessage(roomid, room.Message{
To: msg.From,
Type: "session-already-started",
Message: "You can't join a running session",
})
return
}
// Check if there are still open slots
if len(session.Players)+1 > len(session.Pod.Players) {
d.sendMessage(roomid, room.Message{
To: msg.From,
Type: "session-full",
Message: "There aren't any spots left",
})
return
}
// Add player to the list
session.Players[msg.From] = nil
d.sendMessage(roomid, room.Message{
Channel: "draft",
Type: "player-joined-session",
Data: msg.From,
Message: fmt.Sprintf("%s joined the draft session (%d players, %d missing)", msg.From, len(session.Players), len(session.Pod.Players)-len(session.Players)),
})
// Player wants something else
default:
// Tell them can either join or GTFO
d.sendMessage(roomid, room.Message{
To: msg.From,
Type: "not-joined-err",
Data: "not joined",
Message: "You must join the session to do anything",
})
return
}
return
} }
switch msg.Type { switch msg.Type {