194 lines
4.6 KiB
Go
194 lines
4.6 KiB
Go
package main
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import (
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"fmt"
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"github.com/mitchellh/mapstructure"
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room "git.fromouter.space/mcg/cardgage/room/api"
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"git.fromouter.space/mcg/draft"
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)
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type commandHandler func(roomid string, msg room.Message)
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type commandMap map[string]commandHandler
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func (d *DraftBot) commands(commands commandMap) commandHandler {
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return func(roomid string, msg room.Message) {
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action, ok := commands[msg.Type]
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if !ok {
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cmdlist := []string{}
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for cmd := range commands {
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cmdlist = append(cmdlist, cmd)
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}
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "command-unavailable",
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Message: fmt.Sprintf("Available commands (at this state) are: %s", cmdlist),
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})
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return
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}
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action(roomid, msg)
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}
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}
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func (d *DraftBot) cmdJoinSession(roomid string, msg room.Message) {
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// Get session
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session, _ := d.Sessions[roomid]
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// Players can only join if session didn't start yet
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if session.started {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-already-started",
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Message: "You can't join a running session",
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})
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return
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}
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// Check if there are still open slots
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if len(session.Players)+1 > len(session.Pod.Players) {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-full",
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Message: "There aren't any spots left",
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})
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return
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}
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// Add player to the list
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session.Players[msg.From] = nil
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "player-joined-session",
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Data: msg.From,
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Message: fmt.Sprintf("%s joined the draft session (%d players, %d missing)", msg.From, len(session.Players), len(session.Pod.Players)-len(session.Players)),
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})
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}
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func (d *DraftBot) cmdPickCard(roomid string, msg room.Message) {
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// Get session
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session, _ := d.Sessions[roomid]
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// Get player
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player, _ := session.Players[msg.From]
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// Get picked card
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picked := msg.Data.(string)
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// Try to pick on player struct
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err := player.Pick(draft.Card{ID: picked})
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if err != nil {
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if err == draft.ErrNotInPack {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "invalid-pick",
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})
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} else {
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// Technically not needed, as Pick can only throw ErrNotInPack right now
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}
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return
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}
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "card-picked",
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Data: struct {
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Player string
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}{
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msg.From,
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},
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Message: fmt.Sprintf("%s picked a card from his pack", msg.From),
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})
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}
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func (d *DraftBot) cmdCreateSession(roomid string, msg room.Message) {
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// Get session options from data
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type sessionOptions struct {
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players int
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options draftOptions
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}
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var opt sessionOptions
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err := mapstructure.Decode(msg.Data, &opt)
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if err != nil {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "invalid-data",
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Message: "Error parsing session options: " + err.Error(),
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})
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return
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}
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sess, err := newSession(opt.players, opt.options)
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if err != nil {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-create-error",
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Data: err.Error(),
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Message: "Error creating session: " + err.Error(),
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})
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return
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}
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// All ok, assign session
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d.Sessions[roomid] = sess
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// Start handling messages for the session
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go d.handleSessionMessages(roomid, sess)
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// Tell everyone about the new session
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "session-open",
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Data: opt,
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Message: fmt.Sprintf("Created a new draft session for %d players, type: %s", opt.players, opt.options.Type),
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})
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}
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func (d *DraftBot) cmdStartSession(roomid string, msg room.Message) {
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// Get session
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session, _ := d.Sessions[roomid]
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// Try starting the session
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err := session.Start()
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if err != nil {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "session-start-error",
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Data: err.Error(),
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Message: "Could not start session: " + err.Error(),
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})
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return
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}
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// Tell everyone about the new session
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d.sendMessage(roomid, room.Message{
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Channel: "draft",
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Type: "session-start",
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Message: "Session started, get drafting!",
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})
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}
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func (d *DraftBot) cmdfnOnlyOwner(wrapped commandHandler) commandHandler {
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return func(roomid string, msg room.Message) {
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// Get room the message was sent from
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roomData, ok := d.Rooms[roomid]
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if !ok {
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// Message from a room we're not in?
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// Ignore it for now
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return
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}
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// Make sure the message is coming from the room owner
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if msg.From != roomData.Owner {
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d.sendMessage(roomid, room.Message{
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To: msg.From,
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Type: "must-be-owner",
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Message: "Sorry, only the room's owner can tell me to do that",
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})
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return
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}
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// Check done, call wrapped function
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wrapped(roomid, msg)
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}
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}
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