78 lines
1.8 KiB
Go
78 lines
1.8 KiB
Go
package main
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import (
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room "git.fromouter.space/mcg/cardgage/room/api"
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)
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// RuleBot is the functional part of RuleBot
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type RuleBot struct {
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API BotInterface
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Name string
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Rooms map[string]roomInfo
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Games map[string]*engine.Game
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}
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type roomInfo struct {
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Name string
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Owner string
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}
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// BotInterface is the interface needed by RuleBot for working in cardgage
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// This exists so that RuleBot can be attached to a mocked API for testing
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type BotInterface interface {
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Send(room.BotMessage)
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}
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// NewRuleBot creates a new rule engine instance with the given name
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// and communication interface
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func NewRuleBot(botAPI BotInterface, name string) *RuleBot {
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return &RuleBot{
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API: botAPI,
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Name: name,
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Rooms: make(map[string]roomInfo),
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Sessions: make(map[string]*session),
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}
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}
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// OnMessage is the function to be called when messages are received
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func (d *RuleBot) OnMessage(msg room.ServerMessage) {
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switch msg.Type {
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case room.MsgMessage:
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if logAll {
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logger.Log("event", "message",
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"roomid", msg.RoomID,
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"from", msg.Message.From,
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"to", msg.Message.To,
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"content", msg.Message.Message)
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}
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// Only consider messages that speak directly to me
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if msg.Message.To == d.Name {
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d.handleMessage(msg.RoomID, *msg.Message)
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}
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case room.MsgEvent:
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if logAll {
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logger.Log("event", "event",
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"roomid", msg.RoomID,
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"content", msg.Event.Message)
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}
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d.handleEvent(msg.RoomID, *msg.Event)
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}
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}
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func (d *RuleBot) sendMessage(roomid string, msg room.Message) {
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d.API.Send(room.BotMessage{
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RoomID: roomid,
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Type: room.MsgMessage,
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Message: &msg,
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})
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}
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func (d *RuleBot) handleMessage(roomid string, msg room.Message) {
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//TODO
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}
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func (d *RuleBot) handleSessionMessages(roomid string, s *session) {
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for msg := range s.messages {
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d.sendMessage(roomid, msg)
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}
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}
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