mlp-server-tools/tools/buildmap/loadxml.go

58 lines
1.1 KiB
Go

package main
import (
"encoding/xml"
"log"
"os"
"path/filepath"
)
type xmlSet struct {
Name string `xml:"name,attr"`
Cards []xmlCard `xml:"cards>card"`
}
type xmlCard struct {
ID string `xml:"id,attr"`
Properties []xmlProperty `xml:"property"`
}
type xmlProperty struct {
Name string `xml:"name,attr"`
Value string `xml:"value,attr"`
}
func loadSetCards(filename string) (xmlSet, error) {
file, err := os.Open(filename)
if err != nil {
return xmlSet{}, err
}
defer file.Close()
var set xmlSet
err = xml.NewDecoder(file).Decode(&set)
return set, err
}
func loadSets(basedir string) ([]xmlSet, error) {
var sets []xmlSet
err := filepath.Walk(basedir, func(path string, info os.FileInfo, err error) error {
if err != nil {
log.Printf("Error while scanning %s: %s\n", path, err.Error())
return err
}
// Ignore non XML files
ext := filepath.Ext(path)
if info.IsDir() || ext != ".xml" {
return nil
}
set, err := loadSetCards(path)
if err != nil {
return err
}
log.Printf("Loaded set: %s (%d cards)\n", set.Name, len(set.Cards))
sets = append(sets, set)
return nil
})
return sets, err
}