28 lines
1 KiB
Go
28 lines
1 KiB
Go
package engine
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// Event is an event that happened in a game
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type Event struct {
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Type EventType
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}
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// EventType is a type of event
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type EventType string
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// All event types
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const (
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EvtPlayCard EventType = "card played" // when * play
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EvtEntersPlay EventType = "card entered play" // when * enters play
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EvtLeavesPlay EventType = "card left play" // when * leaves play
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EvtMove EventType = "card moved" // when you move *
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EvtConfront EventType = "problem confrontend" // when you confront * problem
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EvtWinFaceoff EventType = "faceoff won" // when you win a faceoff
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// Card-specific events
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EvtLostTokens EventType = "player lost tokens" // when an opponent loses * action tokens
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EvtDrawn EventType = "player drew a card" // when * draws a card
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// Troublemaker events
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EvtTMUncovered EventType = "tm uncovered" // when this card is uncovered
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EvtTMChallenged EventType = "tm challenged" // when an opponent challenges *
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EvtTMDefeated EventType = "tm defeated" // when this card is defeated
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)
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