2019-07-06 00:15:43 +00:00
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extends Control
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signal loaded()
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func _ready():
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emit_signal("loaded")
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func _anim_finished(anim_name):
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if anim_name == "FadeIn":
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$Intro/AnimationPlayer.play("FadeTitle")
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# Load bgm
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BGM.set_volume(BGM.HIGH)
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BGM.load_music("title")
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2019-07-06 15:13:14 +00:00
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pass
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func _go_to_lobby():
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Loader.load_scene("res://Scenes/Lobby.tscn")
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