mlpcardgame/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
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"class": "Board",
"language": "GDScript",
"path": "res://Scenes/Scripts/Board.gd"
}, {
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"base": "Area",
"class": "Card",
"language": "GDScript",
"path": "res://Scenes/Components/Card.gd"
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}, {
"base": "Reference",
"class": "Resources",
"language": "GDScript",
"path": "res://Classes/Utils/Resources.gd"
}, {
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"base": "Sprite",
"class": "ScatterCard",
"language": "GDScript",
"path": "res://Scenes/Loading/ScatterCard.gd"
}, {
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"base": "Area",
"class": "Stack",
"language": "GDScript",
"path": "res://Scenes/Components/Stack.gd"
} ]
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_global_script_class_icons={
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"Board": "",
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"Card": "",
"Resources": "",
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"ScatterCard": "",
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"Stack": ""
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}
[application]
config/name="MLP CARD GAME"
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run/main_scene="res://Scenes/Board.tscn"
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config/icon="res://icon.png"
[autoload]
Remote="*res://Scenes/Global/Remote.tscn"
Mods="*res://Scenes/Global/Mods.tscn"
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[display]
window/size/width=1280
window/size/height=800
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window/stretch/mode="2d"
window/stretch/aspect="expand"
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[input]
zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"unicode":0,"echo":false,"script":null)
]
}
zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
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pan={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
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[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
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quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/depth/hdr=false
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environment/default_environment="res://default_env.tres"