24 lines
827 B
GDScript3
24 lines
827 B
GDScript3
|
extends Spatial
|
||
|
|
||
|
onready var camera := $Camera
|
||
|
|
||
|
var mouseOrigin: Vector2
|
||
|
var lastCameraTransform: Transform
|
||
|
|
||
|
func _input(event: InputEvent):
|
||
|
# Camera zoom
|
||
|
if event.is_action("zoom_in"):
|
||
|
camera.zoom(true)
|
||
|
elif event.is_action("zoom_out"):
|
||
|
camera.zoom(false)
|
||
|
# Save original camera and mouse position before panning
|
||
|
if event.is_action_pressed("pan"):
|
||
|
mouseOrigin = get_viewport().get_mouse_position()
|
||
|
lastCameraTransform = camera.transform
|
||
|
|
||
|
func _process(delta):
|
||
|
# If panning, translate mouse delta to camera delta
|
||
|
if Input.is_action_pressed("pan"):
|
||
|
var mouseDelta := get_viewport().get_mouse_position() - mouseOrigin
|
||
|
var mousePos: Vector2 = mouseDelta * 0.0096 * (1-camera.getZoomLevel()/5) # Magic numbers everywhere
|
||
|
camera.transform.origin = lastCameraTransform.origin - Vector3(mousePos.x, 0, mousePos.y)
|