mlpcardgame/Scenes/Scripts/BoardUI.gd

16 lines
425 B
GDScript3
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extends Control
onready var animation = $AnimationPlayer
func _card_selected(card: Card):
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animation.play("fade ui card")
func _card_unselected(card: Card):
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animation.play_backwards("fade ui card")
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func show_card_menu(card):
var menu := PopupMenu.new()
menu.add_item("Flip", 0)
menu.connect("id_pressed", card, "_menu_action")
add_child(menu)
menu.popup(Rect2(get_viewport().get_mouse_position(), Vector2(100,10)))