mlpcardgame/Scenes/Loading/LoadingScreen.gd

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319 B
GDScript3
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extends Control
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signal faded_in()
signal faded_out()
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func fade_in():
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$AnimationPlayer.play("fade_in")
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func fade_out():
$AnimationPlayer.play("fade_out")
func _on_animation_finished(anim_name):
match anim_name:
"fade_in":
emit_signal("faded_in")
"fade_out":
$Cards.cleanup()
emit_signal("faded_out")