Add tapping via double clicking

This commit is contained in:
Hamcha 2019-05-06 01:09:19 +02:00
parent 9648170a9c
commit 2b6b0bde35
Signed by: hamcha
GPG key ID: A40413D21021EAEE
2 changed files with 104 additions and 80 deletions

View file

@ -7,6 +7,8 @@ signal card_unselected()
signal card_picked()
signal card_dropped()
var clicked := false
var exhausted := false
var lifted := false
export var cardID := ""
export var playerID := 0
@ -25,7 +27,13 @@ func _mouse_blur():
emit_signal("card_unselected")
func _input_event(camera, event, click_position, click_normal, shape_idx):
if lifted and event is InputEventMouseMotion:
if clicked and event is InputEventMouseMotion:
if not lifted:
animation.play("lift")
if inHand:
animation.advance(1.0)
emit_signal("card_picked")
lifted = true
var origin: Vector3 = camera.project_ray_origin(event.position)
var direction: Vector3 = camera.project_ray_normal(event.position)
if inHand:
@ -35,16 +43,23 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
transform.origin = origin + direction * t
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
if event.pressed:
animation.play("lift")
if inHand:
animation.advance(1.0)
emit_signal("card_picked")
lifted = true
else:
# Update click status
clicked = event.pressed
# Check for card dropped
if not clicked and lifted:
if inHand:
animation.play("drop")
else:
animation.play_backwards("lift")
emit_signal("card_dropped")
lifted = false
# Check double click
if event.doubleclick and not lifted and not animation.is_playing():
if exhausted:
animation.play_backwards("tap")
exhausted = false
else:
animation.play("tap")
exhausted = true

View file

@ -8,7 +8,7 @@
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.367502, 0.0309108, 0.49861 )
[sub_resource type="Animation" id=8]
[sub_resource type="Animation" id=2]
resource_name = "blur"
length = 0.1
step = 0.01
@ -23,7 +23,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 )
}
[sub_resource type="Animation" id=9]
[sub_resource type="Animation" id=3]
resource_name = "drop"
length = 0.1
step = 0.05
@ -40,66 +40,8 @@ tracks/0/keys = {
"values": [ Vector3( 0, 0.15, 0 ), Vector3( 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 0.466516, 2.37841 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "focus"
length = 0.1
step = 0.01
tracks/0/type = "bezier"
tracks/0/path = NodePath(".:translation:z")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.0120957, 0.235858, 0.0120957, -0.235858, -0.2, -0.0266453, -0.000916421, 0.0266453, 0.000916421 ),
"times": PoolRealArray( 0, 0.1 )
}
[sub_resource type="Animation" id=4]
resource_name = "lift"
length = 0.3
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 0.965936, 0.870551 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.15, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.05, 0.15, 0.3 ),
"transitions": PoolRealArray( 0.392292, 0.392292, 1, 0.329877 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 9.73853 ), Vector3( 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=5]
resource_name = "flip"
length = 0.5
step = 0.05
tracks/0/type = "value"
@ -127,9 +69,76 @@ tracks/1/keys = {
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
}
[sub_resource type="PlaneMesh" id=6]
[sub_resource type="Animation" id=5]
length = 0.1
step = 0.01
tracks/0/type = "bezier"
tracks/0/path = NodePath(".:translation:z")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.0120957, 0.235858, 0.0120957, -0.235858, -0.2, -0.0266453, -0.000916421, 0.0266453, 0.000916421 ),
"times": PoolRealArray( 0, 0.1 )
}
[sub_resource type="SpatialMaterial" id=7]
[sub_resource type="Animation" id=6]
length = 0.3
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 0.965936, 0.870551 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.15, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = false
tracks/1/keys = {
"times": PoolRealArray( 0, 0.05, 0.15, 0.3 ),
"transitions": PoolRealArray( 0.392292, 0.392292, 1, 0.329877 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ), Vector3( 0, 0, 9.73853 ), Vector3( 0, 0, 0 ) ]
}
tracks/2/type = "bezier"
tracks/2/path = NodePath(".:rotation_degrees:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.0279863, -0.888281, 0.0279863, 0.888281, -6.53051, -0.0617135, -2.00939, 0.0466494, 1.5189, 0, -0.173703, -0.837245, 0.134235, 0.64701 ),
"times": PoolRealArray( 0, 0.112663, 0.3 )
}
[sub_resource type="Animation" id=7]
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 0.466516, 2.37841 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
}
[sub_resource type="PlaneMesh" id=8]
[sub_resource type="SpatialMaterial" id=9]
flags_unshaded = true
albedo_texture = ExtResource( 4 )
uv1_scale = Vector3( 0.9, 0.9, 1 )
@ -148,17 +157,17 @@ mesh = ExtResource( 2 )
material/0 = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Border"]
anims/blur = SubResource( 8 )
anims/drop = SubResource( 9 )
anims/flip = SubResource( 2 )
anims/focus = SubResource( 3 )
anims/lift = SubResource( 4 )
anims/tap = SubResource( 5 )
anims/blur = SubResource( 2 )
anims/drop = SubResource( 3 )
anims/flip = SubResource( 4 )
anims/focus = SubResource( 5 )
anims/lift = SubResource( 6 )
anims/tap = SubResource( 7 )
[node name="CardImage" type="MeshInstance" parent="Border"]
transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.007, 0 )
mesh = SubResource( 6 )
material/0 = SubResource( 7 )
mesh = SubResource( 8 )
material/0 = SubResource( 9 )
[connection signal="input_event" from="." to="." method="_input_event"]
[connection signal="mouse_entered" from="." to="." method="_mouse_hover"]
[connection signal="mouse_exited" from="." to="." method="_mouse_blur"]