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commit
3680de0c12
7 changed files with 108 additions and 0 deletions
1
.gitignore
vendored
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1
.gitignore
vendored
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.import
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17
Scenes/Components/Card.tscn
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17
Scenes/Components/Card.tscn
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[gd_scene load_steps=2 format=2]
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[sub_resource type="ImageTexture" id=1]
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[node name="Node2D" type="Node2D"]
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[node name="Border" type="Polygon2D" parent="."]
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color = Color( 0, 0, 0, 1 )
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offset = Vector2( -180, -240 )
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antialiased = true
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polygon = PoolVector2Array( 4, 4, 9, 1, 16, 0, 324, 0, 331, 1, 336, 4, 339, 9, 340, 16, 340, 464, 339, 471, 336, 476, 331, 479, 324, 480, 16, 480, 9, 479, 4, 476, 1, 471, 0, 464, 0, 16, 1, 9 )
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[node name="InsideBG" type="Polygon2D" parent="Border"]
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offset = Vector2( -180, -240 )
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antialiased = true
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texture = SubResource( 1 )
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polygon = PoolVector2Array( 18, 18, 322, 18, 322, 462, 18, 462 )
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17
Scenes/Game.tscn
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17
Scenes/Game.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scenes/Components/Card.tscn" type="PackedScene" id=1]
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[node name="Node2D" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="Node2D2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 412.914, 481.231 )
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rotation = -0.188775
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scale = Vector2( 0.479999, 0.479999 )
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[node name="Node2D3" parent="." instance=ExtResource( 1 )]
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position = Vector2( 459.073, 504.964 )
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rotation = -0.0665061
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scale = Vector2( 0.479999, 0.479999 )
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7
default_env.tres
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default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
icon.png
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BIN
icon.png
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Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
34
icon.png.import
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icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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32
project.godot
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32
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="MLP CARD GAME"
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config/icon="res://icon.png"
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[display]
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window/size/width=1280
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window/size/height=800
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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quality/depth/hdr=false
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environment/default_environment="res://default_env.tres"
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