This commit is contained in:
Hamcha 2019-05-03 16:24:54 +02:00
commit 3680de0c12
Signed by: hamcha
GPG key ID: A40413D21021EAEE
7 changed files with 108 additions and 0 deletions

1
.gitignore vendored Normal file
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.import

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[gd_scene load_steps=2 format=2]
[sub_resource type="ImageTexture" id=1]
[node name="Node2D" type="Node2D"]
[node name="Border" type="Polygon2D" parent="."]
color = Color( 0, 0, 0, 1 )
offset = Vector2( -180, -240 )
antialiased = true
polygon = PoolVector2Array( 4, 4, 9, 1, 16, 0, 324, 0, 331, 1, 336, 4, 339, 9, 340, 16, 340, 464, 339, 471, 336, 476, 331, 479, 324, 480, 16, 480, 9, 479, 4, 476, 1, 471, 0, 464, 0, 16, 1, 9 )
[node name="InsideBG" type="Polygon2D" parent="Border"]
offset = Vector2( -180, -240 )
antialiased = true
texture = SubResource( 1 )
polygon = PoolVector2Array( 18, 18, 322, 18, 322, 462, 18, 462 )

17
Scenes/Game.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Components/Card.tscn" type="PackedScene" id=1]
[node name="Node2D" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Node2D2" parent="." instance=ExtResource( 1 )]
position = Vector2( 412.914, 481.231 )
rotation = -0.188775
scale = Vector2( 0.479999, 0.479999 )
[node name="Node2D3" parent="." instance=ExtResource( 1 )]
position = Vector2( 459.073, 504.964 )
rotation = -0.0665061
scale = Vector2( 0.479999, 0.479999 )

7
default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

32
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="MLP CARD GAME"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=800
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"