Add opponent's hand
This commit is contained in:
parent
0feb249439
commit
384f6756fb
6 changed files with 85 additions and 25 deletions
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@ -22,9 +22,12 @@ transform = Transform( 1, 0, 0, 0, 0.224381, 0.974502, 0, -0.974502, 0.224381, 0
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fov = 50.0
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fov = 50.0
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Hand" type="Spatial" parent="Camera"]
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[node name="PlayerHand" type="Spatial" parent="Camera"]
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transform = Transform( 0.4, 0, 0, 0, 2.98023e-008, -0.4, 0, 0.4, 2.98023e-008, 0, -0.6, -1.3 )
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transform = Transform( 0.4, 0, 0, 0, 2.98023e-008, -0.4, 0, 0.4, 2.98023e-008, 0, -0.6, -1.3 )
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[node name="OppHand" type="Spatial" parent="Camera"]
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transform = Transform( 0.3, 0, 0, 0, -1.31134e-008, 0.3, 0, -0.3, -1.31134e-008, -2.48878e-016, 0.629771, -1.3 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, 0 )
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mesh = SubResource( 2 )
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mesh = SubResource( 2 )
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@ -42,7 +45,7 @@ faceDown = true
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[node name="P1Graveyard" parent="Cards" instance=ExtResource( 5 )]
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[node name="P1Graveyard" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 3.52858 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 3.52858 )
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title = "Graveyard"
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title = "Discard pile"
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zoneName = "player1.graveyard"
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zoneName = "player1.graveyard"
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[node name="P1Banished" parent="Cards" instance=ExtResource( 5 )]
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[node name="P1Banished" parent="Cards" instance=ExtResource( 5 )]
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@ -50,17 +53,36 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.23371, 0, 2.40401 )
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title = "Banished"
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title = "Banished"
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zoneName = "player1.banished"
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zoneName = "player1.banished"
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[node name="P2Deck" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 4.309, 0, -3.529 )
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title = "Deck"
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zoneName = "player2.deck"
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faceDown = true
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[node name="P2Graveyard" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 5.234, 0, -3.529 )
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title = "Discard pile"
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zoneName = "player2.graveyard"
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[node name="P2Banished" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 5.234, 0, -2.404 )
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title = "Banished"
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zoneName = "player2.banished"
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[node name="P1Problem" parent="Cards" instance=ExtResource( 5 )]
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[node name="P1Problem" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 2.5, 0, 0 )
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transform = Transform( -6.55671e-008, 0, -1.5, 0, 1, 0, 1.5, 0, -6.55671e-008, 2.5, 0, 0 )
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title = "Problem"
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title = "Problem"
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zoneName = "player1.problem"
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zoneName = "player1.problem"
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[node name="P2Problem" parent="Cards" instance=ExtResource( 5 )]
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[node name="P2Problem" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -2.5, 0, 0 )
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transform = Transform( -6.55671e-008, 0, 1.5, 0, 1, 0, -1.5, 0, -6.55671e-008, -2.5, 0, 0 )
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title = "Problem"
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title = "Problem"
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zoneName = "player2.problem"
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zoneName = "player2.problem"
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[connection signal="card_picked" from="Cards/P1Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
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[connection signal="card_picked" from="Cards/P1Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
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[connection signal="card_picked" from="Cards/P1Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P1Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P1Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
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[connection signal="card_picked" from="Cards/P1Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
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[connection signal="card_picked" from="Cards/P2Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
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[connection signal="card_picked" from="Cards/P2Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P2Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
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[connection signal="card_picked" from="Cards/P1Problem" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P1Problem" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P2Problem" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P2Problem" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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@ -68,12 +68,18 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
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var denom := Vector3.UP.dot(direction)
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var denom := Vector3.UP.dot(direction)
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var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
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var t: float = (-camera.transform.origin).dot(Vector3.UP) / denom;
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translation = origin + direction * t
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translation = origin + direction * t
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# Rotate depending on what side of the board it is
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if translation.z < 0:
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rotation.y = PI
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else:
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rotation.y = 0
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# Right click
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# Right click
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_RIGHT:
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_RIGHT:
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# Show menu
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# Show menu
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emit_signal("card_menu")
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emit_signal("card_menu")
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# Left click
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# Left click
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and clickable():
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# Update click status
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# Update click status
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clicked = event.pressed
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clicked = event.pressed
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@ -92,6 +98,12 @@ func _input_event(camera, event, click_position, click_normal, shape_idx):
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animation.play("tap")
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animation.play("tap")
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exhausted = true
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exhausted = true
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func clickable() -> bool:
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#TODO Better control over if a card can be taken or not
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if playerID == 0:
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return true
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return false
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func reset_transform():
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func reset_transform():
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$CardModel.translation = Vector3.ZERO
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$CardModel.translation = Vector3.ZERO
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$CardModel.rotation = Vector3.ZERO
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$CardModel.rotation = Vector3.ZERO
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@ -134,6 +146,7 @@ func _card_fetched(result: int, response_code: int, headers: PoolStringArray, bo
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assert(result == HTTPRequest.RESULT_SUCCESS)
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assert(result == HTTPRequest.RESULT_SUCCESS)
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var img = Image.new()
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var img = Image.new()
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var err = img.load_jpg_from_buffer(body)
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var err = img.load_jpg_from_buffer(body)
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assert(err == OK)
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# Depending if card pic is a problem or not, rotate the card image mesh
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# Depending if card pic is a problem or not, rotate the card image mesh
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if img.get_width() > img.get_height():
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if img.get_width() > img.get_height():
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cardImage.scale = Vector3(0.45,1,0.319)
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cardImage.scale = Vector3(0.45,1,0.319)
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@ -141,7 +154,6 @@ func _card_fetched(result: int, response_code: int, headers: PoolStringArray, bo
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else:
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else:
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cardImage.scale = Vector3(0.319,1,0.45)
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cardImage.scale = Vector3(0.319,1,0.45)
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cardImage.rotation.y = 0
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cardImage.rotation.y = 0
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assert(err == OK)
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var mat = cardMat.duplicate()
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var mat = cardMat.duplicate()
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texture = ImageTexture.new()
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texture = ImageTexture.new()
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texture.create_from_image(img)
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texture.create_from_image(img)
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@ -1,10 +1,18 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.424389, 0.024053, 0.546632 )
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extents = Vector3( 0.424389, 0.024053, 0.546632 )
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[sub_resource type="SpatialMaterial" id=5]
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flags_transparent = true
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flags_unshaded = true
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flags_vertex_lighting = true
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flags_do_not_receive_shadows = true
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flags_disable_ambient_light = true
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albedo_color = Color( 1, 1, 1, 0.392157 )
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[sub_resource type="DynamicFontData" id=2]
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[sub_resource type="DynamicFontData" id=2]
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font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf"
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font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf"
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@ -24,16 +32,18 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0239744, 0 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="CSGBox" type="CSGBox" parent="."]
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[node name="CSGBox" type="CSGBox" parent="."]
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transform = Transform( 0.85598, 0, 0, 0, 1, 0, 0, 0, 0.871019, 0, 0, 0 )
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transform = Transform( 0.802373, 0, 0, 0, 1, 0, 0, 0, 0.81647, 0, 0, 0 )
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width = 0.946586
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width = 0.85
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height = 0.002
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height = 0.002
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depth = 1.18809
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depth = 1.15
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material = SubResource( 5 )
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[node name="CSGBox2" type="CSGBox" parent="CSGBox"]
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[node name="CSGBox2" type="CSGBox" parent="CSGBox"]
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transform = Transform( 1.00679, 0, 0, 0, 1.00679, 0, 0, 0, 1.00679, 0, 0, 0 )
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operation = 2
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operation = 2
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width = 0.891339
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width = 0.8
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height = 0.102173
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height = 0.102173
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depth = 1.1406
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depth = 1.1
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[node name="CSGBox3" type="CSGBox" parent="CSGBox"]
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[node name="CSGBox3" type="CSGBox" parent="CSGBox"]
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operation = 2
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operation = 2
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@ -16,7 +16,6 @@ func fetch(url: String, cbObj: Object, cbFn: String):
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var flen := file.get_len()
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var flen := file.get_len()
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var buf := file.get_buffer(flen)
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var buf := file.get_buffer(flen)
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cbObj.call(cbFn, HTTPRequest.RESULT_SUCCESS, 200, [], buf)
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cbObj.call(cbFn, HTTPRequest.RESULT_SUCCESS, 200, [], buf)
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print("CACHED")
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return
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return
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var req := HTTPRequest.new()
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var req := HTTPRequest.new()
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add_child(req)
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add_child(req)
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@ -31,6 +30,5 @@ func _request_completed(result: int, response_code: int, headers: PoolStringArra
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file.open(res_file_name(url), File.WRITE)
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file.open(res_file_name(url), File.WRITE)
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file.store_buffer(body)
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file.store_buffer(body)
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file.close()
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file.close()
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print("SAVED")
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# Call callback
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# Call callback
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cbObj.call(cbFn, result, response_code, headers, body)
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cbObj.call(cbFn, result, response_code, headers, body)
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@ -5,7 +5,8 @@ class_name Board
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onready var CardTemplate := preload("res://Scenes/Components/Card.tscn")
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onready var CardTemplate := preload("res://Scenes/Components/Card.tscn")
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onready var camera := $Camera
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onready var camera := $Camera
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onready var hand := $Camera/Hand
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onready var hand := $Camera/PlayerHand
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onready var oppHand := $Camera/OppHand
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onready var ui := $BoardUI
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onready var ui := $BoardUI
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onready var cards := $Cards
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onready var cards := $Cards
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var lastCameraTransform: Transform
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var lastCameraTransform: Transform
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onready var zones: Dictionary = {
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onready var zones: Dictionary = {
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"player1.deck": $Cards/Deck,
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"player1.deck": $Cards/P1Deck,
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"player1.banished": $Cards/Banished,
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"player1.banished": $Cards/P1Banished,
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"player1.graveyard": $Cards/Graveyard,
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"player1.graveyard": $Cards/P1Graveyard,
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"player1.problem": $Cards/P1Problem,
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"player1.problem": $Cards/P1Problem,
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"player2.deck": $Cards/P2Deck,
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"player2.banished": $Cards/P2Banished,
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"player2.graveyard": $Cards/P2Graveyard,
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"player2.problem": $Cards/P2Problem
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"player2.problem": $Cards/P2Problem
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}
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}
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@ -34,7 +38,13 @@ func _ready():
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add_card("eo11", 0, true)
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add_card("eo11", 0, true)
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add_card("pr168", 0, true)
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add_card("pr168", 0, true)
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add_card("ad176", 0, true)
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add_card("ad176", 0, true)
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reorder_hand()
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add_card("ff33", 1, true)
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add_card("ff33", 1, true)
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add_card("ff33", 1, true)
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add_card("ff33", 1, true)
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reorder_hand(0)
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reorder_hand(1)
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func _input(event: InputEvent):
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func _input(event: InputEvent):
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# Camera zoom
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# Camera zoom
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@ -139,7 +149,7 @@ func reparent(object: Node, from: Node, to: Node):
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from.remove_child(object)
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from.remove_child(object)
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to.add_child(object)
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to.add_child(object)
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object.set_owner(to)
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object.set_owner(to)
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reorder_hand()
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reorder_hand(0)
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func add_card(cardID: String, playerID: int, inHand: bool):
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func add_card(cardID: String, playerID: int, inHand: bool):
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var card := CardTemplate.instance()
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var card := CardTemplate.instance()
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@ -155,8 +165,11 @@ func add_card(cardID: String, playerID: int, inHand: bool):
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card.connect("card_dropped_anim", self, "check_hand_drop", [card])
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card.connect("card_dropped_anim", self, "check_hand_drop", [card])
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card.connect("card_menu", ui, "show_card_menu", [card])
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card.connect("card_menu", ui, "show_card_menu", [card])
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if inHand:
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if inHand:
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# TODO if player != me, put in opponent's hand
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# TODO support for >2 players
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hand.add_child(card)
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if playerID == 0:
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hand.add_child(card)
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else:
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oppHand.add_child(card)
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else:
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else:
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cards.add_child(card)
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cards.add_child(card)
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@ -164,15 +177,19 @@ func check_hand_drop(card: Card):
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# Re-order hand as soon as the animation is over
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# Re-order hand as soon as the animation is over
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if card.inHand:
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if card.inHand:
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card.reset_transform()
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card.reset_transform()
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reorder_hand()
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reorder_hand(0)
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const MAX_CARD_DISTANCE := 0.5
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const MAX_CARD_DISTANCE := 0.5
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const HAND_SCREEN_PERC := 0.6
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const HAND_SCREEN_PERC := 0.6
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const CARD_ROTATION := 0.03
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const CARD_ROTATION := 0.03
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const UNITSPERPX := 0.003
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const UNITSPERPX := 0.003
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func reorder_hand():
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func reorder_hand(playerID: int):
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var cardsInHand: Array = hand.get_children()
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var cardsInHand: Array = []
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if playerID == 0:
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cardsInHand = hand.get_children()
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else:
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cardsInHand = oppHand.get_children()
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cardsInHand.sort_custom(TransformSorter, "sort")
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cardsInHand.sort_custom(TransformSorter, "sort")
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var size := cardsInHand.size()
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var size := cardsInHand.size()
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@ -6,6 +6,7 @@ onready var cardPic = $CardZoom
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var menu: PopupMenu = null
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var menu: PopupMenu = null
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func _card_selected(card: Card):
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func _card_selected(card: Card):
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||||||
|
# TODO Hide card if it shouldn't be visible
|
||||||
cardPic.texture = card.texture
|
cardPic.texture = card.texture
|
||||||
animation.play("fade ui card")
|
animation.play("fade ui card")
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue