Refactor room inside lobby
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3d384384bb
commit
3ea031caa3
6 changed files with 44 additions and 49 deletions
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@ -1,18 +1,22 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width,initial-scale=1.0">
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<link rel="icon" href="<%= BASE_URL %>favicon.ico">
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<link rel="stylesheet" href="//cdn.materialdesignicons.com/2.0.46/css/materialdesignicons.min.css">
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<title>mcgvue</title>
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<title>MLPCARDGAME</title>
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</head>
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<body>
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<noscript>
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<strong>We're sorry but mcgvue doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
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<strong>We're sorry but mcgvue doesn't work properly without JavaScript enabled. Please enable it to
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continue.</strong>
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</noscript>
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<div id="app"></div>
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<!-- built files will be auto injected -->
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</body>
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</html>
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@ -45,11 +45,6 @@ export default new Router({
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topnav: "Lobby"
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}
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},
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{
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path: "/room",
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name: "room",
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component: RoomView
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},
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{
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path: "/settings",
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name: "settings",
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@ -15,6 +15,16 @@ const getters: GetterTree<NetworkState, AppState> = {
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connectionType(state): "client" | "server" | "none" {
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return state.peerType;
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},
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inRoom(state): boolean {
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if (state.peerType == "client") {
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return state.connectionStatus == "connected";
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}
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if (state.peerType == "server") {
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return true;
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}
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return false;
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}
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};
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@ -4,21 +4,15 @@ import { LocalClient, PeerServer, PeerClient } from "@/network";
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const mutations: MutationTree<NetworkState> = {
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becomeServer(state, payload: { local: LocalClient; server: PeerServer }) {
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state = {
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...state,
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peerType: "server",
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local: payload.local,
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server: payload.server
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};
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state.peerType = "server";
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(state as ServerNetworkState).local = payload.local;
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(state as ServerNetworkState).server = payload.server;
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},
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becomeClient(state, payload: { peer: PeerClient }) {
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state = {
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...state,
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connectionStatus: "connecting",
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peerType: "client",
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peer: payload.peer
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};
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state.peerType = "client";
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(state as ClientNetworkState).connectionStatus = "connecting";
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(state as ClientNetworkState).peer = payload.peer;
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},
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connected(state) {
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@ -1,7 +1,7 @@
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<template>
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<section class="lobby">
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<TopNav />
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<section class="body">
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<section v-if="!inRoom" class="body">
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<section id="info">
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<b-field label="Your name">
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<b-input :disabled="busy" v-model="playerName"></b-input>
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@ -78,6 +78,9 @@
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</div>
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</section>
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</section>
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<section class="room" v-else>
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<section class="info"></section>
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</section>
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</section>
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</template>
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@ -183,7 +186,7 @@
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import { Component, Vue } from "vue-property-decorator";
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import TopNav from "@/components/Navigation/TopNav.vue";
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import { StartServerOptions, ConnectOptions } from "@/store/network/types";
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import { Action } from "vuex-class";
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import { Action, Getter } from "vuex-class";
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@Component({
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components: {
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@ -203,6 +206,9 @@ export default class Lobby extends Vue {
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@Action("connect", { namespace: "network" })
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private connect!: (options: ConnectOptions) => void;
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@Getter("inRoom", { namespace: "network" })
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private inRoom!: boolean;
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private data() {
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return {
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playerName:
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@ -1,14 +0,0 @@
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<template>
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<section class="room"></section>
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</template>
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<style lang="scss" scoped></style>
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<script lang="ts">
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import { Component, Vue } from "vue-property-decorator";
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@Component({
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components: {}
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})
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export default class RoomView extends Vue {}
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</script>
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