Wait for connection and properly clean up players
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parent
9b9904adbd
commit
6b34fe3dfa
1 changed files with 26 additions and 3 deletions
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@ -34,6 +34,12 @@ function nextName(name: string): string {
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return name.substr(0, i) + (Number(name.slice(i)) + 1);
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}
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function connectionOpen(conn: DataConnection): Promise<void> {
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return new Promise(resolve => {
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conn.on("open", () => resolve());
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});
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}
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export class PeerServer extends EventEmitter {
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protected peer: Peer;
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private room: Room;
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@ -64,17 +70,21 @@ export class PeerServer extends EventEmitter {
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// Setup peer
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this.peer = customPeer ? customPeer : new Peer();
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this.peer.on("open", function(id) {
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this.peer.on("open", id => {
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console.info("Peer ID assigned: %s", id);
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this.emit("open", id);
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});
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this.peer.on("connection", conn => {
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this._connection(conn);
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});
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}
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private _connection(conn: DataConnection) {
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private async _connection(conn: DataConnection) {
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const metadata = conn.metadata as PeerMetadata;
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// Wait for connection to be open
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await connectionOpen(conn);
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let player: NetworkPlayer = {
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kind: "remote",
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name: metadata.name,
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@ -140,6 +150,12 @@ export class PeerServer extends EventEmitter {
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private addPlayer(player: NetworkPlayer) {
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const playerName = player.name;
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// Hacky: Give player list before this player was added, so join
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// message doesn't mess things up later
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const players = Object.keys(this.room.players);
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// Add player to room
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this.room.players[playerName] = player;
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// Start listening for new messages
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@ -148,6 +164,10 @@ export class PeerServer extends EventEmitter {
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this._received.bind(this, this.room.players[playerName])
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);
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player.conn.on("error", err => {
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throw err;
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});
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// Send the player info about the room
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this.send<RoomInfoMessage>(player, {
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kind: "room-info",
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@ -155,7 +175,7 @@ export class PeerServer extends EventEmitter {
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...this.room.info,
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password: ""
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},
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players: Object.keys(this.room.players)
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players
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});
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// Notify other players
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@ -172,6 +192,9 @@ export class PeerServer extends EventEmitter {
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// Close connection with player
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player.conn.close();
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// Remove player from player list
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delete this.room.players[player.name];
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// Notify other players
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this.broadcast<LeaveMessage>({
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kind: "player-left",
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