Add players in draft screen
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parent
d4fff245bc
commit
a304697c80
8 changed files with 118 additions and 2 deletions
BIN
AssetSrc/playerboticons.afdesign
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AssetSrc/playerboticons.afdesign
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@ -36,12 +36,12 @@ scroll_horizontal_enabled = false
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[node name="PickedCardList" parent="PickedCardListScroll" instance=ExtResource( 3 )]
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[node name="PickedCardList" parent="PickedCardListScroll" instance=ExtResource( 3 )]
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="PlayerList" type="VBoxContainer" parent="."]
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_left = 20.0
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margin_left = 20.0
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margin_top = 20.0
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margin_top = 20.0
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margin_right = 220.0
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margin_right = 220.0
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margin_bottom = 20.0
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margin_bottom = -20.0
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[node name="Cards" type="GridContainer" parent="."]
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[node name="Cards" type="GridContainer" parent="."]
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anchor_left = 0.5
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anchor_left = 0.5
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23
Scenes/Draft/PlayerItem.gd
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23
Scenes/Draft/PlayerItem.gd
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@ -0,0 +1,23 @@
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extends Panel
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export var isBot: bool = false
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export var playerName: String = "Nobody"
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export var pickedColor: Color
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export var pickingColor: Color
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onready var playerIcon := $PlayerIcon
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onready var playerNameLabel := $PlayerName
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func _ready():
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if isBot:
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var atl := (playerIcon.texture as AtlasTexture).duplicate()
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atl.region.position.x = 0
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playerIcon.texture = atl
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playerNameLabel.text = playerName
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func set_picked(picked: bool):
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if picked:
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playerNameLabel.add_color_override("font_color", pickedColor)
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else:
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playerNameLabel.add_color_override("font_color", pickingColor)
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43
Scenes/Draft/PlayerItem.tscn
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43
Scenes/Draft/PlayerItem.tscn
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@ -0,0 +1,43 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Scenes/Draft/PlayerItem.gd" type="Script" id=1]
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[ext_resource path="res://UIAssets/Draft/playericons.png" type="Texture" id=2]
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[ext_resource path="res://UIAssets/Fonts/Catamaran-Bold.ttf" type="DynamicFontData" id=3]
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[sub_resource type="AtlasTexture" id=1]
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flags = 13
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atlas = ExtResource( 2 )
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region = Rect2( 64, 0, 64, 64 )
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[sub_resource type="DynamicFont" id=2]
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size = 12
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extra_spacing_top = 2
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font_data = ExtResource( 3 )
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[node name="PlayerItem" type="Panel"]
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margin_right = 150.0
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margin_bottom = 23.0
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rect_min_size = Vector2( 150, 23 )
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size_flags_horizontal = 3
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script = ExtResource( 1 )
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pickedColor = Color( 0.380392, 0.984314, 0.372549, 1 )
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pickingColor = Color( 1, 0.243137, 0.278431, 1 )
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[node name="PlayerIcon" type="TextureRect" parent="."]
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anchor_bottom = 1.0
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margin_top = 2.0
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margin_right = 30.0
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margin_bottom = -2.0
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texture = SubResource( 1 )
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expand = true
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stretch_mode = 6
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[node name="PlayerName" type="Label" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 30.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_fonts/font = SubResource( 2 )
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text = "Nobody"
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valign = 1
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@ -1,8 +1,12 @@
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extends Control
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extends Control
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onready var CardList = $PickedCardListScroll/PickedCardList
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onready var CardList = $PickedCardListScroll/PickedCardList
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onready var PlayerList = $PlayerList
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var players = {}
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var CardUI := preload("res://Scenes/DeckBuilder/UICard.tscn")
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var CardUI := preload("res://Scenes/DeckBuilder/UICard.tscn")
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var PlayerItem := preload("res://Scenes/Draft/PlayerItem.tscn")
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func _ready():
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func _ready():
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add_card("pr1")
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add_card("pr1")
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@ -17,6 +21,8 @@ func _ready():
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add_card("pr10")
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add_card("pr10")
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add_card("pr20")
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add_card("pr20")
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add_card("pr30")
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add_card("pr30")
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add_player("Player 1", false)
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add_player("Bot 1", true)
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func add_card(cardID: String):
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func add_card(cardID: String):
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var card := CardUI.instance()
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var card := CardUI.instance()
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@ -40,9 +46,18 @@ func _card_unselected():
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func _card_picked(cardID: String):
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func _card_picked(cardID: String):
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CardList.add_card(cardID)
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CardList.add_card(cardID)
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players["Player 1"].set_picked(true)
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$CardZoom.fadeout()
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$CardZoom.fadeout()
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#clear_cards()
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#clear_cards()
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func add_player(playerName: String, isBot: bool):
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var item := PlayerItem.instance()
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item.playerName = playerName
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item.isBot = isBot
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players[playerName] = item
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$PlayerList.add_child(item)
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item.set_picked(false)
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const yMargin = 5
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const yMargin = 5
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const xEdge = 200
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const xEdge = 200
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const yEdge = 10
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const yEdge = 10
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BIN
UIAssets/Draft/playericons.png
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BIN
UIAssets/Draft/playericons.png
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After Width: | Height: | Size: 2.3 KiB |
34
UIAssets/Draft/playericons.png.import
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34
UIAssets/Draft/playericons.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/playericons.png-eeeb153289558a7b4ae89e3caa9a0b44.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://UIAssets/Draft/playericons.png"
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dest_files=[ "res://.import/playericons.png-eeeb153289558a7b4ae89e3caa9a0b44.stex" ]
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[params]
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compress/mode=1
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=true
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -77,6 +77,7 @@ gdscript/warnings/unsafe_call_argument=true
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window/size/width=1280
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window/size/width=1280
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window/size/height=800
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window/size/height=800
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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window/stretch/aspect="expand"
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