Use webp instead of jpg for cards
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336ae08cd0
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aed1a0b69f
1 changed files with 3 additions and 3 deletions
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@ -32,10 +32,10 @@ onready var texture: Texture = cardImage.get_surface_material(0)
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func set_cardid(val: String):
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cardID = val
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if ready:
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Remote.fetch(Remote.IMGURL + val + ".jpg", self, "_card_fetched")
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Remote.fetch(Remote.IMGURL + val + ".webp", self, "_card_fetched")
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func _ready():
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Remote.fetch(Remote.IMGURL + cardID + ".jpg", self, "_card_fetched")
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Remote.fetch(Remote.IMGURL + cardID + ".webp", self, "_card_fetched")
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ready = true
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func _mouse_hover():
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@ -85,7 +85,7 @@ func _check_drop_anim(anim_name):
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func _card_fetched(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray):
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assert(result == HTTPRequest.RESULT_SUCCESS)
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var img = Image.new()
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var err = img.load_jpg_from_buffer(body)
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var err = img.load_webp_from_buffer(body)
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assert(err == OK)
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# Depending if card pic is a problem or not, rotate the card image mesh
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if img.get_width() > img.get_height():
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