Make draw_card work with opponent's hand
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parent
ef6aebf597
commit
d249fa29bb
1 changed files with 11 additions and 2 deletions
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@ -47,6 +47,9 @@ func _ready():
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for i in range(0,6):
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for i in range(0,6):
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draw_card(0, "player1.deck")
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draw_card(0, "player1.deck")
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for i in range(0,6):
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draw_card(1, "player1.deck")
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func _input(event: InputEvent):
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func _input(event: InputEvent):
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# Camera zoom
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# Camera zoom
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if event.is_action("zoom_in"):
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if event.is_action("zoom_in"):
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@ -190,7 +193,10 @@ func reparent(object: Node, from: Node, to: Node):
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from.remove_child(object)
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from.remove_child(object)
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to.add_child(object)
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to.add_child(object)
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object.set_owner(to)
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object.set_owner(to)
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reorder_hand(0)
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if to == hand or from == hand:
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reorder_hand(0)
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if to == oppHand or from == oppHand:
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reorder_hand(1)
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func add_card(cardID: String, playerID: int, zone: String):
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func add_card(cardID: String, playerID: int, zone: String):
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var card := CardTemplate.instance()
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var card := CardTemplate.instance()
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@ -227,7 +233,10 @@ func draw_card(playerID: int, from: String):
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card.inZone = false
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card.inZone = false
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card.flipped = false
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card.flipped = false
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card.animation.queue("flip-back-fast")
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card.animation.queue("flip-back-fast")
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reparent(card, zones[from], hand)
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var target := hand
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if playerID != 0:
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target = oppHand
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reparent(card, zones[from], target)
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func check_hand_drop(card: Card):
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func check_hand_drop(card: Card):
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# Re-order hand as soon as the animation is over
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# Re-order hand as soon as the animation is over
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