WIP sessions
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1 changed files with 90 additions and 1 deletions
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@ -1,16 +1,87 @@
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import { PackBuilder, Cube, DraftOptions } from ".";
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import { PackBuilder, Cube, DraftOptions } from ".";
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import EventEmitter from "eventemitter3";
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import { Card } from "@/mlpccg";
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export class Session {
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export class Session {
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private options: DraftOptions;
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private options: DraftOptions;
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private factory: PackBuilder;
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private factory: PackBuilder;
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private pod: SessionPlayer[];
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private players: string[];
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private pending: number[];
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constructor(options: DraftOptions, factory: PackBuilder) {
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constructor(options: DraftOptions, factory: PackBuilder) {
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this.options = options;
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this.options = options;
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this.factory = factory;
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this.factory = factory;
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this.players = [];
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this.pending = [];
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this.pod = new Array(options.players).fill(0).map((x, i) => {
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const player = new SessionPlayer();
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player.on("pick", this.picked.bind(this, i));
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return player;
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});
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}
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public start() {
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// Figure out how many players there are vs spots to be filled
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const spots = this.options.players;
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const players = this.players.length;
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if (players > spots) {
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throw new Error("too many players in the pod");
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}
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if (players < 1) {
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throw new Error("not enough players");
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}
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// Place players in the pod
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switch (this.options.spacing) {
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case "evenly":
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const playerRatio = spots / players;
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let i = 0;
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for (const player of this.players) {
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const pos = Math.floor(playerRatio * i);
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this.pod[pos].name = name;
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i += 1;
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}
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break;
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case "randomly":
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for (const player of this.players) {
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while (true) {
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const idx = Math.floor(Math.random() * spots);
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if (!this.pod[idx].name) {
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this.pod[idx].name = player;
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break;
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}
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}
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}
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break;
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}
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//TODO
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}
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public get order(): string[] {
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return this.pod.map(p => p.name || "bot");
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}
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private picked(playerIndex: number, card: string) {
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if (!this.pending.includes(playerIndex)) {
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// Uh oh.
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throw new Error(
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`unexpected pick: player #${playerIndex} already picked their card`
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);
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}
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const idx = this.pending.indexOf(playerIndex);
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this.pending.splice(idx, 1);
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// Check if everyone picked their card
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if (this.pending.length < 1) {
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//TODO
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//NEXT PACK
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}
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}
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}
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static async create(options: DraftOptions): Promise<Session> {
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static async create(options: DraftOptions): Promise<Session> {
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switch (options.type) {
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switch (options.source) {
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case "set": {
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case "set": {
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const factory = await PackBuilder.fromSet(options.set);
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const factory = await PackBuilder.fromSet(options.set);
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return new Session(options, factory);
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return new Session(options, factory);
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@ -24,6 +95,24 @@ export class Session {
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}
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}
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case "i8pcube":
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case "i8pcube":
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throw new Error("not implemented");
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throw new Error("not implemented");
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default:
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throw new Error("Unknown draft source");
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}
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}
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}
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}
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}
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}
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export class SessionPlayer extends EventEmitter {
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public name?: string;
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public currentPack?: Card[];
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public next?: SessionPlayer;
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public pick(card: string) {
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if (!this.currentPack) {
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throw new Error("no pack to pick from");
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}
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if (!this.currentPack.find(c => c.ID == card)) {
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throw new Error("card not in available picks");
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}
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this.emit("pick", card);
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}
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}
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