Add counters to stacks
This commit is contained in:
parent
29a72702e5
commit
ef6aebf597
7 changed files with 72 additions and 34 deletions
Binary file not shown.
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@ -5,5 +5,5 @@
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[resource]
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[resource]
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flags_unshaded = true
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flags_unshaded = true
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albedo_texture = ExtResource( 1 )
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 0.9, 0.9, 1 )
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uv1_scale = Vector3( 0.9, 0.92, 1 )
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uv1_offset = Vector3( 0.05, 0.05, 0 )
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uv1_offset = Vector3( 0.05, 0.04, 0 )
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@ -80,12 +80,14 @@ transform = Transform( -6.55671e-008, 0, -1.5, 0, 1, 0, 1.5, 0, -6.55671e-008, 2
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title = "Problem"
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title = "Problem"
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zoneName = "player1.problem"
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zoneName = "player1.problem"
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offset = -0.01
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offset = -0.01
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showCounter = false
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[node name="P2Problem" parent="Cards" instance=ExtResource( 5 )]
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[node name="P2Problem" parent="Cards" instance=ExtResource( 5 )]
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transform = Transform( -6.55671e-008, 0, 1.5, 0, 1, 0, -1.5, 0, -6.55671e-008, -2.5, 0, 0 )
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transform = Transform( -6.55671e-008, 0, 1.5, 0, 1, 0, -1.5, 0, -6.55671e-008, -2.5, 0, 0 )
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title = "Problem"
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title = "Problem"
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zoneName = "player2.problem"
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zoneName = "player2.problem"
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offset = -0.01
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offset = -0.01
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showCounter = false
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[connection signal="card_picked" from="Cards/P1Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
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[connection signal="card_picked" from="Cards/P1Deck" to="." method="_card_picked_zone" binds= [ "player1.deck" ]]
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[connection signal="card_picked" from="Cards/P1Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P1Graveyard" to="." method="_card_picked_zone" binds= [ "player1.graveyard" ]]
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[connection signal="card_picked" from="Cards/P1Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
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[connection signal="card_picked" from="Cards/P1Banished" to="." method="_card_picked_zone" binds= [ "player1.banished" ]]
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@ -9,7 +9,7 @@
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margin = 0.001
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margin = 0.001
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extents = Vector3( 0.353, 0.001, 0.481 )
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extents = Vector3( 0.353, 0.001, 0.481 )
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=2]
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resource_name = "drop-board"
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resource_name = "drop-board"
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length = 0.3
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length = 0.3
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step = 0.05
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step = 0.05
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@ -36,7 +36,7 @@ tracks/1/keys = {
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"times": PoolRealArray( 0, 0.2, 0.3 )
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"times": PoolRealArray( 0, 0.2, 0.3 )
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}
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}
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=3]
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length = 0.1
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length = 0.1
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -52,7 +52,7 @@ tracks/0/keys = {
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"values": [ Vector3( 0, 0.15, 0 ), Vector3( 0, 0, 0 ) ]
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"values": [ Vector3( 0, 0.15, 0 ), Vector3( 0, 0, 0 ) ]
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}
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}
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=4]
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length = 0.5
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length = 0.5
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -80,7 +80,7 @@ tracks/1/keys = {
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ]
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}
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}
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=5]
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resource_name = "flip-back"
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resource_name = "flip-back"
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length = 0.5
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length = 0.5
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step = 0.05
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step = 0.05
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@ -109,7 +109,7 @@ tracks/1/keys = {
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"values": [ Vector3( 0, 0, 180 ), Vector3( 0, 0, 0 ) ]
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"values": [ Vector3( 0, 0, 180 ), Vector3( 0, 0, 0 ) ]
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}
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}
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[sub_resource type="Animation" id=20]
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[sub_resource type="Animation" id=6]
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resource_name = "flip-back-fast"
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resource_name = "flip-back-fast"
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length = 0.25
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length = 0.25
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step = 0.05
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step = 0.05
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@ -167,7 +167,7 @@ tracks/1/keys = {
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"values": [ Vector3( 0, 0, -150 ), Vector3( 0, 0, -180 ) ]
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"values": [ Vector3( 0, 0, -150 ), Vector3( 0, 0, -180 ) ]
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}
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}
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=8]
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length = 0.3
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length = 0.3
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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@ -193,7 +193,7 @@ tracks/1/keys = {
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"times": PoolRealArray( 0, 0.112663, 0.3 )
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"times": PoolRealArray( 0, 0.112663, 0.3 )
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}
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=9]
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length = 0.3
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length = 0.3
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("..:rotation_degrees")
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tracks/0/path = NodePath("..:rotation_degrees")
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@ -208,7 +208,7 @@ tracks/0/keys = {
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ]
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}
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=10]
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length = 0.3
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length = 0.3
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("..:rotation_degrees")
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tracks/0/path = NodePath("..:rotation_degrees")
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@ -223,7 +223,7 @@ tracks/0/keys = {
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"values": [ Vector3( 0, -90, 0 ), Vector3( 0, 0, 0 ) ]
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"values": [ Vector3( 0, -90, 0 ), Vector3( 0, 0, 0 ) ]
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}
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}
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[sub_resource type="Animation" id=13]
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[sub_resource type="Animation" id=11]
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resource_name = "blur"
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resource_name = "blur"
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length = 0.1
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length = 0.1
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step = 0.01
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step = 0.01
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@ -238,7 +238,7 @@ tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 )
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"times": PoolRealArray( 0, 0.1 )
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}
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}
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[sub_resource type="Animation" id=19]
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[sub_resource type="Animation" id=12]
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length = 0.1
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length = 0.1
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step = 0.01
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/type = "bezier"
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@ -252,7 +252,7 @@ tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 )
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"times": PoolRealArray( 0, 0.1 )
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}
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}
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[sub_resource type="PlaneMesh" id=12]
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[sub_resource type="PlaneMesh" id=13]
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[node name="Card" type="Area"]
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[node name="Card" type="Area"]
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input_capture_on_drag = true
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input_capture_on_drag = true
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@ -270,23 +270,23 @@ mesh = ExtResource( 2 )
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material/0 = ExtResource( 3 )
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material/0 = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="CardModel/Border"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="CardModel/Border"]
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anims/drop-board = SubResource( 3 )
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anims/drop-board = SubResource( 2 )
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anims/drop-hand = SubResource( 4 )
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anims/drop-hand = SubResource( 3 )
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anims/flip = SubResource( 5 )
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anims/flip = SubResource( 4 )
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anims/flip-back = SubResource( 6 )
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anims/flip-back = SubResource( 5 )
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anims/flip-back-fast = SubResource( 20 )
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anims/flip-back-fast = SubResource( 6 )
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anims/flip-fast = SubResource( 7 )
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anims/flip-fast = SubResource( 7 )
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anims/lift = SubResource( 9 )
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anims/lift = SubResource( 8 )
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anims/tap = SubResource( 10 )
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anims/tap = SubResource( 9 )
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anims/tap-back = SubResource( 11 )
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anims/tap-back = SubResource( 10 )
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[node name="HandAnimPlayer" type="AnimationPlayer" parent="CardModel/Border"]
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[node name="HandAnimPlayer" type="AnimationPlayer" parent="CardModel/Border"]
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anims/blur = SubResource( 13 )
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anims/blur = SubResource( 11 )
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anims/focus = SubResource( 19 )
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anims/focus = SubResource( 12 )
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[node name="CardImage" type="MeshInstance" parent="CardModel/Border"]
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[node name="CardImage" type="MeshInstance" parent="CardModel/Border"]
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transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.009, 0 )
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transform = Transform( 0.318962, 0, 0, 0, 1, 0, 0, 0, 0.450381, 0, 0.009, 0 )
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mesh = SubResource( 12 )
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mesh = SubResource( 13 )
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material/0 = ExtResource( 4 )
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material/0 = ExtResource( 4 )
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[node name="Tween" type="Tween" parent="."]
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[node name="Tween" type="Tween" parent="."]
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@ -11,15 +11,18 @@ export var zoneName: String
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export var faceDown: bool
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export var faceDown: bool
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export var editable: bool
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export var editable: bool
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export var offset: float
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export var offset: float
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export var showCounter: bool
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var clicked: bool = false
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var clicked: bool = false
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var cards: Array = []
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var cards: Array = []
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onready var stackCountLabel := $StackCount
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func _ready():
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func _ready():
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set_title(title)
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set_title(title)
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func set_title(title: String):
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func set_title(title: String):
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$LabelViewport/Label.text = title
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$StackNameViewport/Label.text = title
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func _mouse_entered():
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func _mouse_entered():
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emit_signal("hover")
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emit_signal("hover")
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@ -57,3 +60,8 @@ func reorder_cards():
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for card in cards:
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for card in cards:
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card.translation.y = offset+(count-i)*CARD_DISTANCE
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card.translation.y = offset+(count-i)*CARD_DISTANCE
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i += 1
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i += 1
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$StackCountViewport/Label.text = str(count)
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if showCounter and count > 1:
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stackCountLabel.translation.y = offset+0.11+count*CARD_DISTANCE
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else:
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stackCountLabel.translation.y = -1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Components/Stack.gd" type="Script" id=1]
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@ -17,16 +17,21 @@ albedo_color = Color( 1, 1, 1, 0.392157 )
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font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf"
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font_path = "res://UIAssets/Fonts/Catamaran-Bold.ttf"
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[sub_resource type="DynamicFont" id=4]
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[sub_resource type="DynamicFont" id=4]
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size = 30
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outline_size = 2
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outline_size = 2
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outline_color = Color( 0, 0, 0, 0.54902 )
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outline_color = Color( 0, 0, 0, 0.54902 )
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font_data = SubResource( 3 )
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font_data = SubResource( 3 )
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[sub_resource type="ViewportTexture" id=6]
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viewport_path = NodePath("StackNameViewport")
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[sub_resource type="ViewportTexture" id=5]
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[sub_resource type="ViewportTexture" id=5]
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viewport_path = NodePath("LabelViewport")
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viewport_path = NodePath("StackCountViewport")
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[node name="Stack" type="Area"]
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[node name="Stack" type="Area"]
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input_ray_pickable = false
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input_ray_pickable = false
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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showCounter = true
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[node name="CollisionShape" type="CollisionShape" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0526529, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0526529, 0 )
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height = 0.102173
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height = 0.102173
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depth = 1.57935
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depth = 1.57935
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[node name="LabelViewport" type="Viewport" parent="."]
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[node name="StackNameViewport" type="Viewport" parent="."]
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size = Vector2( 300, 300 )
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transparent_bg = true
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handle_input_locally = false
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usage = 0
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[node name="Label" type="Label" parent="StackNameViewport"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = 100.0
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margin_bottom = 100.0
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custom_fonts/font = SubResource( 4 )
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align = 1
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valign = 1
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[node name="StackCountViewport" type="Viewport" parent="."]
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size = Vector2( 100, 100 )
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size = Vector2( 100, 100 )
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transparent_bg = true
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transparent_bg = true
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handle_input_locally = false
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handle_input_locally = false
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usage = 0
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usage = 0
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[node name="Label" type="Label" parent="LabelViewport"]
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[node name="Label" type="Label" parent="StackCountViewport"]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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custom_fonts/font = SubResource( 4 )
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custom_fonts/font = SubResource( 4 )
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text = "0"
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align = 1
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align = 1
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valign = 1
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valign = 1
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[node name="LabelSprite" type="Sprite3D" parent="."]
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[node name="StackName" type="Sprite3D" parent="."]
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transform = Transform( 0.5853, 0.810817, -3.54419e-008, 0, -4.37114e-008, -1, -0.810817, 0.5853, -2.55843e-008, 0, 0, 0 )
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transform = Transform( 0.29265, 0.405408, -1.7721e-008, 0, -2.18557e-008, -0.5, -0.405408, 0.29265, -1.27921e-008, -0.34215, 0, 0.0641977 )
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modulate = Color( 1, 1, 1, 0.392157 )
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texture = SubResource( 6 )
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region_rect = Rect2( 0, 0, 30, 30 )
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[node name="StackCount" type="Sprite3D" parent="."]
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transform = Transform( 0.5853, 0.810817, -3.54419e-008, 0, -4.37114e-008, -1, -0.810817, 0.5853, -2.55843e-008, 0, -1, 0 )
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modulate = Color( 1, 1, 1, 0.784314 )
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texture = SubResource( 5 )
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texture = SubResource( 5 )
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region_rect = Rect2( 0, 0, 30, 30 )
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region_rect = Rect2( 0, 0, 30, 30 )
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[connection signal="mouse_entered" from="." to="." method="_mouse_entered"]
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[connection signal="mouse_entered" from="." to="." method="_mouse_entered"]
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@ -88,12 +88,12 @@ func _process(delta: float):
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call_deferred("reparent", holdingCard, zones[holdingCard.zoneName], currentZone)
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call_deferred("reparent", holdingCard, zones[holdingCard.zoneName], currentZone)
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holdingCard.zoneName = currentZone.zoneName
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holdingCard.zoneName = currentZone.zoneName
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else:
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else:
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holdingCard.inZone = true
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holdingCard.zoneName = currentZone.zoneName
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if holdingCard.inHand:
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if holdingCard.inHand:
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call_deferred("reparent", holdingCard, hand, currentZone)
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call_deferred("reparent", holdingCard, hand, currentZone)
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else:
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else:
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call_deferred("reparent", holdingCard, cards, currentZone)
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call_deferred("reparent", holdingCard, cards, currentZone)
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holdingCard.inZone = true
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holdingCard.zoneName = currentZone.zoneName
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elif holdingCard.inZone:
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elif holdingCard.inZone:
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holdingCard.inZone = false
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holdingCard.inZone = false
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# Move from zone to hand/field
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# Move from zone to hand/field
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