Basic draft library #19
2 changed files with 232 additions and 0 deletions
212
src/mlpccg/draft/booster.ts
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212
src/mlpccg/draft/booster.ts
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import { Card } from "../types";
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import { Pack, PackSchema, AlternateProvider } from "./types";
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import { getCards } from "../database";
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/*
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(This data was taken from the MLP:CCG wikia at mlpccg.fandom.com and confirmed
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by people at the MLP:CCG Discord)
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Distribution rates for packs is usually 8 commons, 3 uncommons and 1 rare.
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No Fixed or Promo cards can be found in packs.
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UR distribution depends on set:
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- PR has 1/13 chance of UR replacing a common
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- CN->AD has 1/11 chance of UR replacing a common
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- EO->FF has 1/3 chance of SR/UR replacing a common
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SR are twice as common as UR, so that's one more thing to keep in mind.
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Lastly, RR can replace another common in the ratio of ~1/2 every 6 boxes, depending
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on set. Specifically, this is the RR ratio for each set:
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- EO->HM: 1/108
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- MT->FF: 1/216
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*/
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// Returns the pack schema for a specific set
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async function setSchema(set: string): Promise<PackSchema> {
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// Force set name to uppercase
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set = set.toUpperCase();
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// Return blank schemas for invalid sets
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if (set == "RR" || set == "CS") {
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return { slots: [] };
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}
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// Get cards for set
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let cards = await getCards({ Sets: [set] });
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let cardMap = spanByRarity(cards);
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let rr: AlternateProvider[] = [];
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let srur: AlternateProvider[] = [];
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// Check for RR chances
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/*
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switch (set) {
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case "EO":
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case "HM":
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rr = [
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{
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probability: 1.0 / 108.0,
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provider: randomProvider([
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//TODO
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])
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}
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];
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break;
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case "MT":
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case "HM":
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case "SB":
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case "FF":
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rr = [
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{
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probability: 1.0 / 216.0,
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provider: randomProvider([
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//TODO
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])
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}
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];
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break;
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}
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*/
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// Check for SR/UR chances
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switch (set) {
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case "PR":
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srur = [
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{
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probability: 1.0 / 13.0,
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provider: randomProvider(cardMap["UR"])
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}
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];
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break;
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case "CN":
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case "CG":
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case "AD":
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srur = [
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{
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probability: 1.0 / 11.0,
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provider: randomProvider(cardMap["UR"])
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}
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];
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break;
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default:
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srur = [
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{
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probability: (1.0 / 9.0) * 2.0,
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provider: randomProvider(cardMap["SR"])
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},
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{
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probability: 1.0 / 9.0,
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provider: randomProvider(cardMap["UR"])
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}
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];
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break;
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}
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return {
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slots: [
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{
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amount: 6,
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provider: randomProvider(cardMap["C"]),
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alternate: []
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},
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{
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amount: 1,
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provider: randomProvider(cardMap["C"]),
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alternate: rr
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},
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{
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amount: 1,
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provider: randomProvider(cardMap["C"]),
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alternate: srur
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},
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{
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amount: 1,
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provider: randomProvider(cardMap["R"]),
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alternate: []
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},
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{
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amount: 3,
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provider: randomProvider(cardMap["U"]),
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alternate: []
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}
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]
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};
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}
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export class PackBuilder {
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schema: PackSchema;
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constructor(schema: PackSchema) {
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this.schema = schema;
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}
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buildPack(): Pack {
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let pack = [];
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for (const slot of this.schema.slots) {
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let provider = slot.provider;
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// Check for alternates by generating a random and checking cumulated
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// probability. Ie. if one card would show 5% of the time, another would
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// show up 10% of the time, the algorithm would do something like this:
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//
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// With Math.random() == 0.85:
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// ALTERNATE NO ALTERNATE
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// [0.00-0.05][0.06----0.15][0.16------------1.00]
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// ^ 0.85
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//
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// With Math.random() == 0.03:
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// ALTERNATE NO ALTERNATE
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// [0.00-0.05][0.06----0.15][0.16------------1.00]
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// ^ 0.03
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const rnd = Math.random();
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let currentProb = 0;
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for (const alternate of slot.alternate) {
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currentProb += alternate.probability;
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// Alternate matched
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if (currentProb > rnd) {
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provider = alternate.provider;
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break;
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}
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}
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for (let i = 0; i < slot.amount; i++) {
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const res = provider.next();
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if (res.done) {
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// No more cards to get from this, exit early
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break;
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}
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pack.push(res.value);
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}
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}
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return pack;
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}
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static async fromSet(set: string): Promise<PackBuilder> {
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let schema = await setSchema(set);
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let builder = new PackBuilder(schema);
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return builder;
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}
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}
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// Yields random cards from a chosen pool
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function* randomProvider(pool: Card[]) {
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while (true) {
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const idx = Math.floor(Math.random() * pool.length);
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yield pool[idx];
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}
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}
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// Divides a list of card to a map of rarities
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// ie. [ff14, ff16, ff17] => { "C" : ["ff14"], "U": ["ff17"], "R": ["ff16"] }
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function spanByRarity(pool: Card[]): Record<string, Card[]> {
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return pool.reduce((map, current) => {
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if (!(current.Rarity in map)) {
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map[current.Rarity] = [];
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}
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map[current.Rarity] = current;
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return map;
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}, Object.create(null));
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}
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20
src/mlpccg/draft/types.ts
Normal file
20
src/mlpccg/draft/types.ts
Normal file
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@ -0,0 +1,20 @@
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import { Card } from "../types";
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export type Provider = Iterator<Card>;
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export type Pack = Card[];
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export interface PackSchema {
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slots: PackSlot[];
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}
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export interface PackSlot {
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amount: number;
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provider: Provider;
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alternate: AlternateProvider[];
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}
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export interface AlternateProvider {
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probability: number;
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provider: Provider;
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}
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