extends Control onready var cardanim = $CardAnimations onready var cardPic = $CardZoom var menu: PopupMenu = null func _card_selected(card: Card): # TODO Hide card if it shouldn't be visible cardPic.texture = card.texture cardanim.play("fade ui card") func _card_unselected(card: Card): cardanim.play_backwards("fade ui card") func show_card_menu(card: Card, cbobj: Object, cbfn): # Close any open menus if menu != null: menu.queue_free() remove_child(menu) menu = PopupMenu.new() if card.inHand: menu.add_separator("Hand actions") menu.add_item("Reveal card", 3) menu.add_item("Discard card", 4) menu.add_item("Banish card", 5) else: menu.add_separator("Card actions") menu.add_item("Flip card", 0) menu.add_separator("Counters & status") menu.add_item("Set Pumped", 1) menu.add_item("Set Cutie-Marked", 2) menu.add_item("Add color", 3) menu.add_item("Add marker", 4) menu.connect("id_pressed", cbobj, cbfn, [card]) add_child(menu) menu.popup(Rect2(get_viewport().get_mouse_position(), Vector2(150,10)))