[gd_scene load_steps=5 format=2] [ext_resource path="res://MLPAssets/Models/cardborder.obj" type="ArrayMesh" id=1] [ext_resource path="res://MLPAssets/Models/cardborder.material" type="Material" id=2] [sub_resource type="Animation" id=2] resource_name = "flip" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath(".:translation") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.00886994, 0.25, 0.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0.5, 0 ), Vector3( 0, 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.00886994, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 0, 180 ) ] } [sub_resource type="Animation" id=1] resource_name = "tap" length = 0.3 tracks/0/type = "value" tracks/0/path = NodePath(".:rotation_degrees") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 0.466516, 2.37841 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, -90, 0 ) ] } [node name="Card" type="MeshInstance"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) mesh = ExtResource( 1 ) material/0 = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/flip = SubResource( 2 ) anims/tap = SubResource( 1 )