[gd_scene load_steps=2 format=2] [sub_resource type="ImageTexture" id=1] [node name="Node2D" type="Node2D"] [node name="Border" type="Polygon2D" parent="."] color = Color( 0, 0, 0, 1 ) offset = Vector2( -180, -240 ) antialiased = true polygon = PoolVector2Array( 4, 4, 9, 1, 16, 0, 324, 0, 331, 1, 336, 4, 339, 9, 340, 16, 340, 464, 339, 471, 336, 476, 331, 479, 324, 480, 16, 480, 9, 479, 4, 476, 1, 471, 0, 464, 0, 16, 1, 9 ) [node name="InsideBG" type="Polygon2D" parent="Border"] offset = Vector2( -180, -240 ) antialiased = true texture = SubResource( 1 ) polygon = PoolVector2Array( 18, 18, 322, 18, 322, 462, 18, 462 )